[Mesa-dev] [PATCH 01/11] vbo: get rid of needless NR_MAT_ATTRIBS constant
Brian Paul
brianp at vmware.com
Mon Oct 12 19:45:15 PDT 2015
---
src/mesa/vbo/vbo_context.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 802955d..b5dc45c 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -33,7 +33,6 @@
#include "vbo.h"
#include "vbo_context.h"
-#define NR_MAT_ATTRIBS 12
static GLuint check_size( const GLfloat *attr )
{
@@ -108,14 +107,12 @@ static void init_mat_currval(struct gl_context *ctx)
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
GLuint i;
- assert(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
-
- memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
+ memset(arrays, 0, sizeof(*arrays) * MAT_ATTRIB_MAX);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
- for (i = 0; i < NR_MAT_ATTRIBS; i++) {
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
@@ -175,7 +172,7 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
- for (i = 0; i < NR_MAT_ATTRIBS; i++)
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
--
1.9.1
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