[Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups
Emil Velikov
emil.l.velikov at gmail.com
Tue Oct 13 08:26:58 PDT 2015
On 10 October 2015 at 19:47, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>
> v2: add STATIC_ASSERT()'s
>
> Reported-by: Emil Velikov <emil.l.velikov at gmail.com>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> src/glsl/nir/shader_enums.c | 8 ++++++++
> src/glsl/nir/shader_enums.h | 7 +++++++
> src/mesa/main/mtypes.h | 5 -----
> 3 files changed, 15 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
> index 3722475..66a25e7 100644
> --- a/src/glsl/nir/shader_enums.c
> +++ b/src/glsl/nir/shader_enums.c
> @@ -28,6 +28,7 @@
>
> #include "shader_enums.h"
> #include "util/macros.h"
> +#include "mesa/main/config.h"
>
> #define ENUM(x) [x] = #x
> #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
> @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
> ENUM(MESA_SHADER_FRAGMENT),
> ENUM(MESA_SHADER_COMPUTE),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
> return NAME(stage);
> }
>
> @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib)
> ENUM(VERT_ATTRIB_GENERIC14),
> ENUM(VERT_ATTRIB_GENERIC15),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
> return NAME(attrib);
> }
>
> @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot)
> ENUM(VARYING_SLOT_VAR30),
> ENUM(VARYING_SLOT_VAR31),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
> return NAME(slot);
> }
>
> @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval)
> ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
> ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
> ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
> + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
> ENUM(SYSTEM_VALUE_VERTEX_CNT),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
> return NAME(sysval);
> }
>
> @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> ENUM(INTERP_QUALIFIER_FLAT),
> ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
> return NAME(qual);
> }
>
> @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result)
> ENUM(FRAG_RESULT_DATA6),
> ENUM(FRAG_RESULT_DATA7),
> };
> + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
> return NAME(result);
> }
> diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
> index 2a5d2c5..77638ba 100644
> --- a/src/glsl/nir/shader_enums.h
> +++ b/src/glsl/nir/shader_enums.h
> @@ -233,6 +233,11 @@ typedef enum
> VARYING_SLOT_VAR31,
> } gl_varying_slot;
>
> +
> +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
> +#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
> +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
> +
As mentioned before I'm not sure (and perhaps not the best person to
comment) on the correct definition of the macros, so I'd call this
Acked-by: Emil Velikov <emil.velikov at collabora.com>
For patches 2,3,4 and 6
Reviewed-by: Emil Velikov <emil.velikov at collabora.com>
Thanks
Emil
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