[Mesa-dev] [PATCH v2 12/17] i965/vs: Rework vs_emit to take a nir_shader and a brw_compiler

Pohjolainen, Topi topi.pohjolainen at intel.com
Wed Oct 14 01:25:40 PDT 2015


On Sat, Oct 10, 2015 at 08:09:01AM -0700, Jason Ekstrand wrote:
> This commit removes all dependence on GL state by getting rid of the
> brw_context parameter and the GL data structures.
> 
> v2 (Jason Ekstrand):
>    - Patch use_legacy_snorm_formula through as a function argument rather
>      than trying to go through the shader key.
> ---
>  src/mesa/drivers/dri/i965/brw_vec4.cpp | 70 +++++++++++++---------------------
>  src/mesa/drivers/dri/i965/brw_vs.c     | 16 +++++++-
>  src/mesa/drivers/dri/i965/brw_vs.h     | 12 ++++--
>  3 files changed, 49 insertions(+), 49 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index 4b8390f..8e38729 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1937,51 +1937,42 @@ extern "C" {
>   * Returns the final assembly and the program's size.
>   */
>  const unsigned *
> -brw_vs_emit(struct brw_context *brw,
> +brw_vs_emit(const struct brw_compiler *compiler, void *log_data,
>              void *mem_ctx,
>              const struct brw_vs_prog_key *key,
>              struct brw_vs_prog_data *prog_data,
> -            struct gl_vertex_program *vp,
> -            struct gl_shader_program *prog,
> +            const nir_shader *shader,
> +            gl_clip_plane *clip_planes,
> +            bool use_legacy_snorm_formula,
>              int shader_time_index,
> -            unsigned *final_assembly_size)
> +            unsigned *final_assembly_size,
> +            char **error_str)
>  {
>     const unsigned *assembly = NULL;
>  
> -   if (brw->intelScreen->compiler->scalar_vs) {
> +   if (compiler->scalar_vs) {
>        prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
>  
> -      fs_visitor v(brw->intelScreen->compiler, brw,
> -                   mem_ctx, key, &prog_data->base.base,
> +      fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base,
>                     NULL, /* prog; Only used for TEXTURE_RECTANGLE on gen < 8 */
> -                   vp->Base.nir, 8, shader_time_index);
> -      if (!v.run_vs(brw_select_clip_planes(&brw->ctx))) {
> -         if (prog) {
> -            prog->LinkStatus = false;
> -            ralloc_strcat(&prog->InfoLog, v.fail_msg);
> -         }
> -
> -         _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
> -                       v.fail_msg);
> +                   shader, 8, shader_time_index);
> +      if (!v.run_vs(clip_planes)) {
> +         if (error_str)
> +            *error_str = ralloc_strdup(mem_ctx, v.fail_msg);

I don't particularly like the complexity of the error reporting mechanism.
First vec4_visitor::fail() uses ralloc_asprintf() to create one string, then
we make a copy of it here and finally the caller of brw_vs_emit() makes yet
another copy using ralloc_strcat().
I wonder if we could pass the final destination all the way for the
vec4_visitor::fail() to augment with ralloc_asprintf() and hence avoid all
the indirection in the middle. What do you think?

>  
>           return NULL;
>        }
>  
> -      fs_generator g(brw->intelScreen->compiler, brw,
> -                     mem_ctx, (void *) key, &prog_data->base.base,
> -                     v.promoted_constants,
> +      fs_generator g(compiler, log_data, mem_ctx, (void *) key,
> +                     &prog_data->base.base, v.promoted_constants,
>                       v.runtime_check_aads_emit, "VS");
>        if (INTEL_DEBUG & DEBUG_VS) {
> -         char *name;
> -         if (prog) {
> -            name = ralloc_asprintf(mem_ctx, "%s vertex shader %d",
> -                                   prog->Label ? prog->Label : "unnamed",
> -                                   prog->Name);
> -         } else {
> -            name = ralloc_asprintf(mem_ctx, "vertex program %d",
> -                                   vp->Base.Id);
> -         }
> -         g.enable_debug(name);
> +         const char *debug_name =
> +            ralloc_asprintf(mem_ctx, "%s vertex shader %s",
> +                            shader->info.label ? shader->info.label : "unnamed",
> +                            shader->info.name);
> +
> +         g.enable_debug(debug_name);
>        }
>        g.generate_code(v.cfg, 8);
>        assembly = g.get_assembly(final_assembly_size);
> @@ -1990,26 +1981,19 @@ brw_vs_emit(struct brw_context *brw,
>     if (!assembly) {
>        prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
>  
> -      vec4_vs_visitor v(brw->intelScreen->compiler, brw, key, prog_data,
> -                        vp->Base.nir, brw_select_clip_planes(&brw->ctx),
> -                        mem_ctx, shader_time_index,
> -                        !_mesa_is_gles3(&brw->ctx));
> +      vec4_vs_visitor v(compiler, log_data, key, prog_data,
> +                        shader, clip_planes, mem_ctx,
> +                        shader_time_index, use_legacy_snorm_formula);
>        if (!v.run()) {
> -         if (prog) {
> -            prog->LinkStatus = false;
> -            ralloc_strcat(&prog->InfoLog, v.fail_msg);
> -         }
> -
> -         _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
> -                       v.fail_msg);
> +         if (error_str)
> +            *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
>  
>           return NULL;
>        }
>  
> -      vec4_generator g(brw->intelScreen->compiler, brw,
> -                       &prog_data->base,
> +      vec4_generator g(compiler, log_data, &prog_data->base,
>                         mem_ctx, INTEL_DEBUG & DEBUG_VS, "vertex", "VS");
> -      assembly = g.generate_assembly(v.cfg, final_assembly_size, vp->Base.nir);
> +      assembly = g.generate_assembly(v.cfg, final_assembly_size, shader);
>     }
>  
>     return assembly;
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
> index 38de98f..abf744c 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> @@ -31,6 +31,7 @@
>  
>  
>  #include "main/compiler.h"
> +#include "main/context.h"
>  #include "brw_context.h"
>  #include "brw_vs.h"
>  #include "brw_util.h"
> @@ -179,9 +180,20 @@ brw_codegen_vs_prog(struct brw_context *brw,
>  
>     /* Emit GEN4 code.
>      */
> -   program = brw_vs_emit(brw, mem_ctx, key, &prog_data,
> -                         &vp->program, prog, st_index, &program_size);
> +   char *error_str;
> +   program = brw_vs_emit(brw->intelScreen->compiler, brw, mem_ctx, key,
> +                         &prog_data, vp->program.Base.nir,
> +                         brw_select_clip_planes(&brw->ctx),
> +                         !_mesa_is_gles3(&brw->ctx),
> +                         st_index, &program_size, &error_str);
>     if (program == NULL) {
> +      if (prog) {
> +         prog->LinkStatus = false;
> +         ralloc_strcat(&prog->InfoLog, error_str);
> +      }
> +
> +      _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
> +
>        ralloc_free(mem_ctx);
>        return false;
>     }
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
> index c927cac..b65dd3b 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.h
> +++ b/src/mesa/drivers/dri/i965/brw_vs.h
> @@ -54,14 +54,18 @@
>  extern "C" {
>  #endif
>  
> -const unsigned *brw_vs_emit(struct brw_context *brw,
> +struct nir_shader;
> +
> +const unsigned *brw_vs_emit(const struct brw_compiler *compiler, void *log_data,
>                              void *mem_ctx,
>                              const struct brw_vs_prog_key *key,
>                              struct brw_vs_prog_data *prog_data,
> -                            struct gl_vertex_program *vp,
> -                            struct gl_shader_program *shader_prog,
> +                            const struct nir_shader *shader,
> +                            gl_clip_plane *clip_planes,
> +                            bool use_legacy_snorm_formula,
>                              int shader_time_index,
> -                            unsigned *program_size);
> +                            unsigned *final_assembly_size,
> +                            char **error_str);
>  void brw_vs_debug_recompile(struct brw_context *brw,
>                              struct gl_shader_program *prog,
>                              const struct brw_vs_prog_key *key);
> -- 
> 2.5.0.400.gff86faf
> 
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