[Mesa-dev] [PATCH] st/fbo: use pipe_surface_release instead of pipe_surface_reference
Roland Scheidegger
sroland at vmware.com
Wed Oct 14 12:33:28 PDT 2015
Am 14.10.2015 um 18:03 schrieb Krzysztof A. Sobiecki:
> From: Krzysztof Sobiecki <sobkas at gmail.com>
>
> pipe_surface_reference have problems with deleted contexts,
> so use of pipe_surface_release might be more appropriate.
>
> Fixes Wasteland 2 Director's Cut crash on start.
> ---
> src/mesa/state_tracker/st_cb_fbo.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
> index ff703fa..2a2eb09 100644
> --- a/src/mesa/state_tracker/st_cb_fbo.c
> +++ b/src/mesa/state_tracker/st_cb_fbo.c
> @@ -456,7 +456,7 @@ st_update_renderbuffer_surface(struct st_context *st,
> surf_tmpl.u.tex.first_layer = first_layer;
> surf_tmpl.u.tex.last_layer = last_layer;
>
> - pipe_surface_reference(&strb->surface, NULL);
> + pipe_surface_release(pipe, &strb->surface);
>
> strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
> }
>
Sounds to me like the surface gets deleted in another context - since
surfaces are per context this is illegal.
So, in other words, you're exchanging one bug for another. Albeit this
might be preferable for now...
Roland
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