[Mesa-dev] [PATCH 06/10] mesa: move validate_blend_factors() call after no-change check
Brian Paul
brianp at vmware.com
Wed Oct 14 16:24:38 PDT 2015
A redundant call to glBlendFuncSeparateiARB() is more likely than getting
invalid values, so do the no-op check first.
---
src/mesa/main/blend.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 14742d0..d225f3d 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -296,18 +296,18 @@ _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
return;
}
- if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
ctx->Color.Blend[buf].SrcA == sfactorA &&
ctx->Color.Blend[buf].DstA == dfactorA)
return; /* no change */
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
--
1.9.1
More information about the mesa-dev
mailing list