[Mesa-dev] [PATCH shader-db v2 1/2] docs: Improve dependencies documentation
Rhys Kidd
rhyskidd at gmail.com
Wed Oct 14 17:21:10 PDT 2015
v2: Reflect feedback from Kenneth Graunke <kenneth at whitecape.org> and
Matt Turner <mattst88 at gmail.com>
Signed-off-by: Rhys Kidd <rhyskidd at gmail.com>
---
README | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/README b/README
index e301d0e..2f83987 100644
--- a/README
+++ b/README
@@ -49,6 +49,12 @@ ST_DEBUG=precompile R600_DEBUG=ps,vs,gs,precompile ./run shaders -1 2> new-run
run requires some GNU C extensions, render nodes (/dev/dri/renderD128),
libepoxy, OpenMP, and Mesa configured with --with-egl-platforms=x11,drm
+Install necessary dependencies on Debian or Ubuntu:
+```
+# Developers will probably have a local build of Mesa
+sudo apt-get install build-essentials libepoxy-dev libgbm-dev
+```
+
=== jemalloc ===
Since run compiles shaders in different threads, malloc/free locking overhead
from inside Mesa can be expensive. Preloading jemalloc can cut significant
--
2.1.4
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