[Mesa-dev] [PATCH v4 1/2] intel: 48b ppgtt support (EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag)

Michel Thierry michel.thierry at intel.com
Wed Oct 14 05:11:33 PDT 2015


On 10/14/2015 8:19 AM, Daniel Vetter wrote:
> On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote:
>> On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry
>> <michel.thierry at intel.com> wrote:
>>> On 10/13/2015 3:13 PM, Emil Velikov wrote:
>>>>
>>>> On 13 October 2015 at 13:16, Michel Thierry <michel.thierry at intel.com>
>>>> wrote:
>>>>>
>>>>> On 10/6/2015 2:12 PM, Michel Thierry wrote:
>>>>>>
>>>>>>
>>>>>> On 10/5/2015 7:06 PM, Kristian Høgsberg wrote:
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Oct 5, 2015 at 7:03 AM, Michel Thierry
>>>>>>> <michel.thierry at intel.com> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> On 9/14/2015 2:54 PM, Michał Winiarski wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Sep 03, 2015 at 03:23:58PM +0100, Michel Thierry wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Gen8+ supports 48-bit virtual addresses, but some objects must
>>>>>>>>>> always be
>>>>>>>>>> allocated inside the 32-bit address range.
>>>>>>>>>>
>>>>>>>>>> In specific, any resource used with flat/heapless
>>>>>>>>>> (0x00000000-0xfffff000)
>>>>>>>>>> General State Heap (GSH) or Instruction State Heap (ISH) must be in
>>>>>>>>>> a
>>>>>>>>>> 32-bit range, because the General State Offset and Instruction State
>>>>>>>>>> Offset
>>>>>>>>>> are limited to 32-bits.
>>>>>>>>>>
>>>>>>>>>> The i915 driver has been modified to provide a flag to set when the
>>>>>>>>>> 4GB
>>>>>>>>>> limit is not necessary in a given bo
>>>>>>>>>> (EXEC_OBJECT_SUPPORTS_48B_ADDRESS).
>>>>>>>>>> 48-bit range will only be used when explicitly requested.
>>>>>>>>>>
>>>>>>>>>> Callers to the existing drm_intel_bo_emit_reloc function should set
>>>>>>>>>> the
>>>>>>>>>> use_48b_address_range flag beforehand, in order to use full ppgtt
>>>>>>>>>> range.
>>>>>>>>>>
>>>>>>>>>> v2: Make set/clear functions nops on pre-gen8 platforms, and use
>>>>>>>>>> them
>>>>>>>>>>         internally in emit_reloc functions (Ben)
>>>>>>>>>>         s/48BADDRESS/48B_ADDRESS/ (Dave)
>>>>>>>>>> v3: Keep set/clear functions internal, no-one needs to use them
>>>>>>>>>> directly.
>>>>>>>>>> v4: Don't set 48bit-support flag in emit reloc, check for ppgtt type
>>>>>>>>>>         before enabling set/clear function, print full offsets in
>>>>>>>>>> debug
>>>>>>>>>>         statements, using port of lower_32_bits and upper_32_bits
>>>>>>>>>> from linux
>>>>>>>>>>         kernel (Michał)
>>>>>>>>>>
>>>>>>>>>> References:
>>>>>>>>>>
>>>>>>>>>> http://lists.freedesktop.org/archives/intel-gfx/2015-July/072612.html
>>>>>>>>>> Cc: Ben Widawsky <ben at bwidawsk.net>
>>>>>>>>>> Cc: Michał Winiarski <michal.winiarski at intel.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> +Kristian
>>>>>>>>>
>>>>>>>>> LGTM.
>>>>>>>>> Acked-by: Michał Winiarski <michal.winiarski at intel.com>
>>>>>>>>>
>>>>>>>>>> Signed-off-by: Michel Thierry <michel.thierry at intel.com>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Hi Kristian,
>>>>>>>>
>>>>>>>> More comments on this?
>>>>>>>> I've resent the mesa patch with the last changes
>>>>>>>>
>>>>>>>>
>>>>>>>> (http://lists.freedesktop.org/archives/dri-devel/2015-October/091752.html).
>>>>>>>>
>>>>>>>>
>>>>>>>> Michał has agreed with the interface and will use it for his work.
>>>>>>>> If mesa doesn't plan to use this for now, it's ok. The kernel changes
>>>>>>>> have
>>>>>>>> been done to prevent any regressions when the support 48-bit flag is
>>>>>>>> not
>>>>>>>> set.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I didn't get any replies to my last comments on this:
>>>>>>>
>>>>>>> http://lists.freedesktop.org/archives/mesa-dev/2015-August/091398.html
>>>>>>>
>>>>>>> Basically, I tried explicitly placing buffers above 8G and didn't see
>>>>>>> the HW problem described (ie it all worked fine).  I still think
>>>>>>> there's some confusion as to what the W/A is about.
>>>>>>>
>>>>>>> Here's my take: the W/A is a SW-only workaround to handle the cases
>>>>>>> where a driver uses heapless and 48-bit ppgtt. The problem is that the
>>>>>>> heaps are limited to 4G but with 48bit ppgtt a buffer can be placed
>>>>>>> anywhere it the 48 bit address space. If that happens it's consideredd
>>>>>>> out-of-bounds for the heap and access fails. To prevent this we need
>>>>>>> to make sure the bos we address in a heapless fashion are placed below
>>>>>>> 4g.
>>>>>>>
>>>>>>> For mesa, we only configure general state base as heap-less, which
>>>>>>> affects scratch bos. What this boils down to is that we need the 4G
>>>>>>> restriction only for the scratch bos set up on 3DSTATE_VS, 3DSTATE_GS
>>>>>>> and 3DSTATE_PS (and tesselation stage eventually). Look for the
>>>>>>> OUT_RELOC64 for stage->scratch_bo in gen8_vs_state.c, gen8_gs_state.c
>>>>>>> and gen8_ps_state.c
>>>>>>
>>>>>>
>>>>>>
>>>>>> I think it also affects _3DSTATE_VIEWPORT_STATE_POINTERS_CC, maybe it
>>>>>> isn't exclusive to the scratch bos (the error state points to that
>>>>>> instruction).
>>>>>>
>>>>>>
>>>>>
>>>>> Hi,
>>>>>
>>>>> Anymore inputs about this patch?
>>>>> AFAIK, if changes are required based on further comments from Kristian,
>>>>> these will be in the mesa patch[1], not libdrm. Also, Michał will use
>>>>> this
>>>>> flag in another project.
>>>>>
>>>> The comment seems quite brief and I'm not sure it fully addresses
>>>> Kristian's concern. I'd suspect that providing reference to the HW
>>>> documentation (confirming your assumption) might be beneficial.
>>>>
>>>
>>> Sure, attached is the hang I get if I don't set the restriction in
>>> gen8_misc_state.c and try to use the full 48-bit range
>>> (i915_error_state_nowa.txt). This is just running gfxbench t-rex.
>>>
>>> I see the same hang signature when it is only applied to the scratch bos (in
>>> gen8_vs_state.c, gen8_gs_state.c and gen8_ps_state.c -
>>> i915_error_state_scratchbo.txt).
>>>
>>> 3DSTATE_VIEWPORT_STATE_POINTERS_CC (0x78230000) is defined here:
>>> https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-bdw-vol02a-commandreference-instructions_0.pdf
>>> (page 256)
>>
>> I applied your mesa and libdrm patches and then backed out the 4G
>> restriction in the STATE_BASE_ADDRESS relocations.  I was not able to
>> reproduce any hang with trex or glxgears. I confirmed (using
>> INTEL_DEBUG=bat) that gem actually placed BOs above the 4G mark and
>> got this:
>>
>>   0: 8 @ 0xfffffff90000 (miptree)
>>   1: 9 @ 0xfffffff78000 (hiz)
>>   2: 4 @ 0xfffffff77000 (pipe_control workaround)
>>   3: 5 @ 0xfffffff76000 (program cache)
>>   4: 12 @ 0x000000000000 (miptree)
>>   5: 7 @ 0x000000001000 (image)
>>   6: 10 @ 0xfffffff5a000 (miptree)
>>   7: 13 @ 0xfffffff59000 (bufferobj)
>>   8: 11 @ 0xfffffff51000 (bufferobj)
>>   9: 14 @ 0xfffffff50000 (bufferobj)
>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000020 -> 8
>> (miptree)@0x0000ffff fff90000 + 0x00000000
>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000040 -> 9
>> (hiz)@0x0000ffff fff78000 + 0x00000000
>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000098 -> 4
>> (pipe_control workaround)@0x0000ffff fff77000 + 0x00000000
>> ...
>>
>> In particular, the mesa batchbuffer is placed at 0xfffffff40000, and
>> all the STATE_BASE_ADDRESS heaps are in that bo. In other words, all
>> heap bases are set to 0xfffffff40000.
>>
>> The offset in 3DSTATE_VIEWPORT_STATE_POINTERS_CC is indeed only 32
>> bits, but that only affects how far from the dynamic state base
>> address we can place that. In mesas case, it's always inside the batch
>> buffer, which is at most 32k, so that's never a problem. If a driver
>> uses dynamic state in a heapless fashion, then you need to be careful
>> to place the CC viewport state below 4g.
>>
>> What I was able  to confirm is that scratch buffer I/O (which we use
>> for spilling) does break with 48 bit ppgtt. If you run glxgears with
>> INTEL_DEBUG=spill_fs set, you can see lots of rendering artifacts as
>> the 4G limit on the general state heap caps attempts to spill and fill
>> from the vertex shader. Using OUT_RELOC64_INSIDE_4G() when setting up
>> the scratch BOs in 3DSTATE_VS and 3DSTATE_PS fixes the problem.
>
> Ok, so we do still need the 4G limit bit (i.e. I don't have to revert the
> kernel side for lack of open-source userspace), just not at the place we
> originally thought. I guess lesson learned is to actually test stuff first
> before I pull in the kernel side. Michel, did you not see the spilling
> corruptions when testing the mesa patches? Kristian, does this also blow
> up with just a piglit run?
>

There's must be something else we have different in our systems.

Kristian doesn't get the hang, and if I back out the 4G restriction in 
the STATE_BASE_ADDRESS, I don't see any corruption while running
INTEL_DEBUG=spill_fs glxgears.



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