[Mesa-dev] [PATCH] nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
jason at jlekstrand.net
Thu Oct 15 07:33:34 PDT 2015
On Thu, Oct 15, 2015 at 6:03 AM, Neil Roberts <neil at linux.intel.com> wrote:
> Ping, could you please push this patch? It's a pain to use the optimise
> debug output without it. Thanks.
Pushed! Sorry that took so long. I was off doing other things.
> Reviewed-by: Neil Roberts <neil at linux.intel.com>
Thanks.
> - Neil
>
> Jason Ekstrand <jason at jlekstrand.net> writes:
>
>> This has the better name to use. Aparently, sh->Name is usually 0.
>> ---
>> src/glsl/nir/glsl_to_nir.cpp | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
>> index 6e1dd84..3284bdc 100644
>> --- a/src/glsl/nir/glsl_to_nir.cpp
>> +++ b/src/glsl/nir/glsl_to_nir.cpp
>> @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
>> if (sh->Program->SamplersUsed & (1 << i))
>> num_textures = i;
>>
>> - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name);
>> + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
>> if (shader_prog->Label)
>> shader->info.label = ralloc_strdup(shader, shader_prog->Label);
>> shader->info.num_textures = num_textures;
>> --
>> 2.5.0.400.gff86faf
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list