[Mesa-dev] [PATCH 1/4] st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()
Brian Paul
brianp at vmware.com
Thu Oct 15 12:01:40 PDT 2015
---
src/mesa/state_tracker/st_cb_drawpixels.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 7e8633e..e4d3580 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -667,7 +667,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* user textures, plus the drawpix textures */
if (fpv) {
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(MAX2(fpv->drawpix_sampler, fpv->pixelmap_sampler) + 1,
+ uint num = MAX3(fpv->drawpix_sampler + 1,
+ fpv->pixelmap_sampler + 1,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
--
1.9.1
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