[Mesa-dev] [PATCH] vbo: reduce number of vertex buffer mappings for vertex attributes
Brian Paul
brianp at vmware.com
Thu Oct 15 12:02:09 PDT 2015
Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a
glBegin/End pair, we'd immediately map a vertex buffer to begin
accumulating vertex data. In some cases, such as with display lists,
this led to excessive vertex buffer mapping. For example, if we have
a display list such as:
glNewList(42, GL_COMPILE);
glBegin(prim);
glVertex2f();
...
glVertex2f();
glEnd();
glEndList();
Then did:
glColor3f();
glCallList(42);
We'd map a vertex buffer as soon as we saw glColor3f but we'd never
actually write anything to it. Note that the vertex position data
was put into a vertex buffer during display list compilation.
With this change, we delay mapping the vertex buffer until we actually
have a vertex to write to it (triggered by a glVertex() call). In the
above case, we no longer map a vertex buffer when setting the color and
calling the list.
For drivers such as VMware's, reducing buffer mappings gives improved
performance.
---
src/mesa/vbo/vbo_exec_api.c | 18 +++++++++++++-----
1 file changed, 13 insertions(+), 5 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 7ae08fe..789869a 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -446,10 +446,6 @@ do { \
\
assert(sz == 1 || sz == 2); \
\
- if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) { \
- vbo_exec_begin_vertices(ctx); \
- } \
- \
/* check if attribute size or type is changing */ \
if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
unlikely(exec->vtx.attrtype[A] != T)) { \
@@ -470,6 +466,15 @@ do { \
/* This is a glVertex call */ \
GLuint i; \
\
+ if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
+ vbo_exec_begin_vertices(ctx); \
+ } \
+ \
+ if (unlikely(!exec->vtx.buffer_ptr)) { \
+ vbo_exec_vtx_map(exec); \
+ } \
+ assert(exec->vtx.buffer_ptr); \
+ \
/* copy 32-bit words */ \
for (i = 0; i < exec->vtx.vertex_size; i++) \
exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
@@ -482,7 +487,10 @@ do { \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
vbo_exec_vtx_wrap( exec ); \
- } \
+ } else { \
+ /* we now have accumulated per-vertex attributes */ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ } \
} while (0)
#define ERROR(err) _mesa_error( ctx, err, __func__ )
--
1.9.1
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