[Mesa-dev] [PATCH 2/5] main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Iago Toral Quiroga
itoral at igalia.com
Fri Oct 16 02:58:48 PDT 2015
---
src/mesa/main/shaderapi.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 26995ad..18e463d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -713,10 +713,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!has_ubo)
break;
- for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
+ for (i = 0; i < shProg->NumUniformBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
+ const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
if (len > max_len)
max_len = len;
--
1.9.1
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