[Mesa-dev] [PATCH 15/17] i965/fs: Move some of the prog_data setup into brw_wm_emit

Jason Ekstrand jason at jlekstrand.net
Fri Oct 16 08:24:11 PDT 2015


On Fri, Oct 16, 2015 at 12:35 AM, Pohjolainen, Topi
<topi.pohjolainen at intel.com> wrote:
> On Fri, Oct 09, 2015 at 05:50:22AM -0700, Jason Ekstrand wrote:
>> On Fri, Oct 9, 2015 at 12:10 AM, Pohjolainen, Topi
>> <topi.pohjolainen at intel.com> wrote:
>> > On Thu, Oct 08, 2015 at 05:22:47PM -0700, Jason Ekstrand wrote:
>> >> This commit moves the common/modern stuff.  Some legacy stuff such as
>> >> setting use_alt_mode was left because it needs to know whether or not we're
>> >> an ARB program.
>> >> ---
>> >>  src/mesa/drivers/dri/i965/brw_fs.cpp | 98 ++++++++++++++++++++++++++++++++++++
>> >>  src/mesa/drivers/dri/i965/brw_wm.c   | 98 ------------------------------------
>> >>  2 files changed, 98 insertions(+), 98 deletions(-)
>> >>
>> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> index 146f4b4..0e39b50 100644
>> >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> @@ -5114,6 +5114,90 @@ fs_visitor::run_cs()
>> >>     return !failed;
>> >>  }
>> >>
>> >> +/**
>> >> + * Return a bitfield where bit n is set if barycentric interpolation mode n
>> >> + * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
>> >> + */
>> >> +static unsigned
>> >> +brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
>> >> +                                     bool shade_model_flat,
>> >> +                                     bool persample_shading,
>> >> +                                     const nir_shader *shader)
>> >> +{
>> >> +   unsigned barycentric_interp_modes = 0;
>> >> +
>> >> +   nir_foreach_variable(var, &shader->inputs) {
>> >> +      enum glsl_interp_qualifier interp_qualifier =
>> >> +         (enum glsl_interp_qualifier)var->data.interpolation;
>> >> +      bool is_centroid = var->data.centroid && !persample_shading;
>> >> +      bool is_sample = var->data.sample || persample_shading;
>> >> +      bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
>> >> +                         (var->data.location == VARYING_SLOT_COL1);
>> >> +
>> >> +      /* Ignore WPOS and FACE, because they don't require interpolation. */
>> >> +      if (var->data.location == VARYING_SLOT_POS ||
>> >> +          var->data.location == VARYING_SLOT_FACE)
>> >> +         continue;
>> >> +
>> >> +      /* Determine the set (or sets) of barycentric coordinates needed to
>> >> +       * interpolate this variable.  Note that when
>> >> +       * brw->needs_unlit_centroid_workaround is set, centroid interpolation
>> >> +       * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
>> >> +       * for lit pixels, so we need both sets of barycentric coordinates.
>> >> +       */
>> >> +      if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
>> >> +         if (is_centroid) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
>> >> +         } else if (is_sample) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
>> >> +         }
>> >> +         if ((!is_centroid && !is_sample) ||
>> >> +             devinfo->needs_unlit_centroid_workaround) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
>> >> +         }
>> >> +      } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
>> >> +                 (!(shade_model_flat && is_gl_Color) &&
>> >> +                  interp_qualifier == INTERP_QUALIFIER_NONE)) {
>> >> +         if (is_centroid) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
>> >> +         } else if (is_sample) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
>> >> +         }
>> >> +         if ((!is_centroid && !is_sample) ||
>> >> +             devinfo->needs_unlit_centroid_workaround) {
>> >> +            barycentric_interp_modes |=
>> >> +               1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
>> >> +         }
>> >> +      }
>> >> +   }
>> >> +
>> >> +   return barycentric_interp_modes;
>> >> +}
>> >> +
>> >> +static uint8_t
>> >> +computed_depth_mode(const nir_shader *shader)
>> >> +{
>> >> +   if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
>> >> +      switch (shader->info.fs.depth_layout) {
>> >> +      case FRAG_DEPTH_LAYOUT_NONE:
>> >> +      case FRAG_DEPTH_LAYOUT_ANY:
>> >> +         return BRW_PSCDEPTH_ON;
>> >> +      case FRAG_DEPTH_LAYOUT_GREATER:
>> >> +         return BRW_PSCDEPTH_ON_GE;
>> >> +      case FRAG_DEPTH_LAYOUT_LESS:
>> >> +         return BRW_PSCDEPTH_ON_LE;
>> >> +      case FRAG_DEPTH_LAYOUT_UNCHANGED:
>> >> +         return BRW_PSCDEPTH_OFF;
>> >> +      }
>> >> +   }
>> >> +   return BRW_PSCDEPTH_OFF;
>> >> +}
>> >> +
>> >>  const unsigned *
>> >>  brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
>> >>                 void *mem_ctx,
>> >> @@ -5126,6 +5210,20 @@ brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
>> >>                 unsigned *final_assembly_size,
>> >>                 char **error_str)
>> >>  {
>> >> +   /* key->alpha_test_func means simulating alpha testing via discards,
>> >> +    * so the shader definitely kills pixels.
>> >> +    */
>> >> +   prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
>> >> +   prog_data->uses_omask =
>> >> +      shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
>> >> +   prog_data->computed_depth_mode = computed_depth_mode(shader);
>> >> +
>> >> +   prog_data->barycentric_interp_modes =
>> >> +      brw_compute_barycentric_interp_modes(compiler->devinfo,
>> >> +                                           key->flat_shade,
>> >> +                                           key->persample_shading,
>> >> +                                           shader);
>> >> +
>> >>     fs_visitor v(compiler, log_data, mem_ctx, key,
>> >>                  &prog_data->base, prog, shader, 8,
>> >>                  shader_time_index8);
>> >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
>> >> index ab9461a..91bda35 100644
>> >> --- a/src/mesa/drivers/dri/i965/brw_wm.c
>> >> +++ b/src/mesa/drivers/dri/i965/brw_wm.c
>> >> @@ -39,89 +39,6 @@
>> >>
>> >>  #include "util/ralloc.h"
>> >>
>> >> -/**
>> >> - * Return a bitfield where bit n is set if barycentric interpolation mode n
>> >> - * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
>> >> - */
>> >> -static unsigned
>> >> -brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
>> >> -                                     bool shade_model_flat,
>> >> -                                     bool persample_shading,
>> >> -                                     nir_shader *shader)
>> >> -{
>> >> -   unsigned barycentric_interp_modes = 0;
>> >> -
>> >> -   nir_foreach_variable(var, &shader->inputs) {
>> >> -      enum glsl_interp_qualifier interp_qualifier = var->data.interpolation;
>> >> -      bool is_centroid = var->data.centroid && !persample_shading;
>> >> -      bool is_sample = var->data.sample || persample_shading;
>> >> -      bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
>> >> -                         (var->data.location == VARYING_SLOT_COL1);
>> >> -
>> >> -      /* Ignore WPOS and FACE, because they don't require interpolation. */
>> >> -      if (var->data.location == VARYING_SLOT_POS ||
>> >> -          var->data.location == VARYING_SLOT_FACE)
>> >> -         continue;
>> >> -
>> >> -      /* Determine the set (or sets) of barycentric coordinates needed to
>> >> -       * interpolate this variable.  Note that when
>> >> -       * brw->needs_unlit_centroid_workaround is set, centroid interpolation
>> >> -       * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
>> >> -       * for lit pixels, so we need both sets of barycentric coordinates.
>> >> -       */
>> >> -      if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
>> >> -         if (is_centroid) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
>> >> -         } else if (is_sample) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
>> >> -         }
>> >> -         if ((!is_centroid && !is_sample) ||
>> >> -             devinfo->needs_unlit_centroid_workaround) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
>> >> -         }
>> >> -      } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
>> >> -                 (!(shade_model_flat && is_gl_Color) &&
>> >> -                  interp_qualifier == INTERP_QUALIFIER_NONE)) {
>> >> -         if (is_centroid) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
>> >> -         } else if (is_sample) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
>> >> -         }
>> >> -         if ((!is_centroid && !is_sample) ||
>> >> -             devinfo->needs_unlit_centroid_workaround) {
>> >> -            barycentric_interp_modes |=
>> >> -               1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
>> >> -         }
>> >> -      }
>> >> -   }
>> >> -
>> >> -   return barycentric_interp_modes;
>> >> -}
>> >> -
>> >> -static uint8_t
>> >> -computed_depth_mode(struct gl_fragment_program *fp)
>> >> -{
>> >> -   if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
>> >> -      switch (fp->FragDepthLayout) {
>> >> -      case FRAG_DEPTH_LAYOUT_NONE:
>> >> -      case FRAG_DEPTH_LAYOUT_ANY:
>> >> -         return BRW_PSCDEPTH_ON;
>> >> -      case FRAG_DEPTH_LAYOUT_GREATER:
>> >> -         return BRW_PSCDEPTH_ON_GE;
>> >> -      case FRAG_DEPTH_LAYOUT_LESS:
>> >> -         return BRW_PSCDEPTH_ON_LE;
>> >> -      case FRAG_DEPTH_LAYOUT_UNCHANGED:
>> >> -         return BRW_PSCDEPTH_OFF;
>> >> -      }
>> >> -   }
>> >> -   return BRW_PSCDEPTH_OFF;
>> >> -}
>> >> -
>> >>  static void
>> >>  assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
>> >>                                  const struct gl_shader_program *shader_prog,
>> >> @@ -166,15 +83,6 @@ brw_codegen_wm_prog(struct brw_context *brw,
>> >>        fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
>> >>
>> >>     memset(&prog_data, 0, sizeof(prog_data));
>> >> -   /* key->alpha_test_func means simulating alpha testing via discards,
>> >> -    * so the shader definitely kills pixels.
>> >> -    */
>> >> -   prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
>> >> -   prog_data.uses_omask =
>> >> -      fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
>> >> -   prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
>> >> -
>> >> -   prog_data.early_fragment_tests = fs && fs->base.EarlyFragmentTests;
>> >
>> > You store "early_fragment_tests" in patch 6 into shader info but this patch
>> > doesn't add logic to read that and set it for prog_data (I was expecting to
>> > see that in brw_wm_fs_emit()). To me it seems that the corresponding field
>> > in prog_data is now always left to false.
>>
>> Good catch!  You're absolutely correct.  Some how that got dropped in
>> my copy-and-pasting.  I've added
>>
>> +     prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
>>
>> to the hunk above where I set the other prog_data stuff.
>
> Sounds right, this patch and the remaining 6, 11, 13, 14 and 16 are also:
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> (There is no patch number 17 in the series, is there?)

There was.  It just failed to send for whatever reason.  You can see it here:

http://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=review/i965-compiler-cleanups2.2&id=f245a68ff94c0612013c3babe52c7d7b77405993

It's kind of the cap-stone of the whole series so it's a bummer I
couldn't get it to send.


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