[Mesa-dev] MSVC, MinGW build break

Brian Paul brianp at vmware.com
Sat Oct 17 09:07:33 PDT 2015


On 10/17/2015 07:04 AM, Rob Clark wrote:
> On Fri, Oct 16, 2015 at 11:11 PM, Brian Paul <brianp at vmware.com> wrote:
>> Hi Rob,
>>
>> Your recent commit "nir: remove dependency on glsl" broke the build for MSVC
>> and MinGW.
>>
>> For MSVC:
>>
>> [...]
>>    Linking build\windows-x86-debug\gallium\tests\graw\occlusion-query.exe ...
>>    Linking build\windows-x86-debug\gallium\tests\graw\quad-sample.exe ...
>> glsl.lib(loop_controls.obj) : error LNK2001: unresolved external symbol
>> "public: static struct glsl_type const * const glsl_type::bool_type"
>> (?bool_type at glsl_type@@2QBU1 at B)
>> glsl.lib(lower_discard_flow.obj) : error LNK2001: unresolved external symbol
>> "public: static struct glsl_type const * const glsl_type::bool_type"
>> (?bool_type at glsl_type@@2QBU1 at B)
>> [...]
>> glsl.lib(builtin_functions.obj) : error LNK2001: unresolved external symbol
>> "public: static struct glsl_type const * const glsl_type::float_type"
>> (?float_type at glsl_type@@2QBU1 at B)
>> [...]
>> mesa.lib(ff_fragment_shader.obj) : error LNK2001: unresolved external symbol
>> "public: static struct glsl_type const * const
>> glsl_type::sampler2DShadow_type" (?sampler2DShadow_type at glsl_type@@2QBU1 at B)
>> [etc. for hundreds more]
>>
>>
>>
>> For MinGW:
>> [...]
>>    Linking build/windows-x86-debug/gallium/tests/graw/fs-write-z.exe ...
>>    Linking build/windows-x86-debug/gallium/targets/osmesa/osmesa.dll ...
>>    Linking build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll ...
>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function
>> `reladdr_to_temp':
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:793:
>> undefined reference to `glsl_type::vec4_type'
>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function `visit':
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1092:
>> undefined reference to `glsl_type::vec4_type'
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1115:
>> undefined reference to `glsl_type::vec4_type'
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1487:
>> undefined reference to `glsl_type::float_type'
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1497:
>> undefined reference to `glsl_type::float_type'
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1871:
>> undefined reference to `glsl_type::vec4_type'
>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1883:
>> undefined reference to `glsl_type::vec4_type'
>>
>>
>> Hopefully it's something simple to fix.
>
> these types should all be coming from glsl_types.cpp which moved into NIR..
>
> I've no idea about MSVC or MinGW builds.. (I did at least fix up the
> scons build, although in not a very pretty way..).  I guess the best
> thing I could suggest is to:
>
>    git show -M b9b40ef9b7644ea24768bc8b7464b1719efe99bf
>
> and make equivalent changes in whatever build files MSVC/MinGW uses??

Yeah, that's what I did.

-Brian



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