[Mesa-dev] [PATCH 09/10] vbo: fix GL_LINE_LOOP stray line bug
Charmaine Lee
charmainel at vmware.com
Sat Oct 17 18:31:42 PDT 2015
>From: Brian Paul <brianp at vmware.com>
>Sent: Friday, October 16, 2015 2:25 PM
>To: mesa-dev at lists.freedesktop.org
>Cc: Charmaine Lee; Jose Fonseca; Sinclair Yeh
>Subject: [PATCH 09/10] vbo: fix GL_LINE_LOOP stray line bug
>When long GL_LINE_LOOP primitives don't fit in one vertex buffer they
>have to be split across buffers. The code to do this was basically correct
>but drivers had to pay special attention to the _mesa_prim::begin,end flags
>in order to draw the sections of the line loop properly. Apparently, the
>only drivers to do this were those using the old 'tnl' module for software
>vertex processing.
>Now we convert the split pieces of GL_LINE_LOOP prims into GL_LINE_STRIP
>primitives so that drivers don't have to worry about the special begin/end
>flags. The only time a driver will get a GL_LINE_LOOP prim is when the
>whole thing fits in one vertex buffer.
>Most fixes bug 81174, but not completely. There's another bug somewhere
>in the src/gallium/auxiliary/draw/ code. If the piglit lineloop test is
>run with -count 4096, rendering is correct, but with -count 4097 there are
>stray lines. 4096 is a magic number in the draw code (search for "4096").
>Also note that this does not fix long line loops in display lists. The
>next patch fixes that.
>Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174
>---
> src/mesa/vbo/vbo_context.h | 5 ++++-
> src/mesa/vbo/vbo_exec_api.c | 38 +++++++++++++++++++++++++++++++++++++-
> src/mesa/vbo/vbo_exec_draw.c | 12 ++++++++++++
> 3 files changed, 53 insertions(+), 2 deletions(-)
>diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
>index 1e85335..28f43b4 100644
>--- a/src/mesa/vbo/vbo_context.h
>+++ b/src/mesa/vbo/vbo_context.h
>@@ -205,7 +205,10 @@ vbo_get_default_vals_as_union(GLenum format)
> static inline unsigned
> vbo_compute_max_verts(const struct vbo_exec_context *exec)
> {
>- return (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
>+ /* Subtract one so we're always sure to have room for an extra
>+ * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
>+ */
>+ return (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used - 1) /
> (exec->vtx.vertex_size * sizeof(GLfloat));
Shouldn't this be
(VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size *sizeof(GLfloat)) - 1;
-Charmaine
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