[Mesa-dev] [PATCH] st/mesa: optimize 4-component ubyte glDrawPixels
Jose Fonseca
jfonseca at vmware.com
Mon Oct 19 04:19:41 PDT 2015
On 17/10/15 03:56, Brian Paul wrote:
> If we didn't find a gallium surface format that exactly matched the
> glDrawPixels format/type combination, we used some other 32-bit packed
> RGBA format and swizzled the whole image in the mesa texstore/format code.
>
> That slow path can be avoided in some common cases by using the
> pipe_samper_view's swizzle terms to do the swizzling at texture sampling
> time instead.
>
> For now, only GL_RGBA/ubyte and GL_BGRA/ubyte combinations are supported.
> In the future other formats and types like GL_UNSIGNED_INT_8_8_8_8 could
> be added.
>
> v2: fix incorrect swizzle setup (need to invert the tex format's swizzle)
> ---
> src/mesa/state_tracker/st_cb_drawpixels.c | 104 +++++++++++++++++++++++++++---
> 1 file changed, 95 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
> index 79fb9ec..000d4f2 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -395,15 +395,35 @@ make_texture(struct st_context *st,
> * Note that the image is actually going to be upside down in
> * the texture. We deal with that with texcoords.
> */
> - success = _mesa_texstore(ctx, 2, /* dims */
> - baseInternalFormat, /* baseInternalFormat */
> - mformat, /* mesa_format */
> - transfer->stride, /* dstRowStride, bytes */
> - &dest, /* destSlices */
> - width, height, 1, /* size */
> - format, type, /* src format/type */
> - pixels, /* data source */
> - unpack);
> + if ((format == GL_RGBA || format == GL_BGRA)
> + && type == GL_UNSIGNED_BYTE) {
> + /* Use a memcpy-based texstore to avoid software pixel swizzling.
> + * We'll do the necessary swizzling with the pipe_sampler_view to
> + * give much better performance.
> + * XXX in the future, expand this to accomodate more format and
> + * type combinations.
> + */
> + _mesa_memcpy_texture(ctx, 2,
> + mformat, /* mesa_format */
> + transfer->stride, /* dstRowStride, bytes */
> + &dest, /* destSlices */
> + width, height, 1, /* size */
> + format, type, /* src format/type */
> + pixels, /* data source */
> + unpack);
> + success = GL_TRUE;
> + }
> + else {
> + success = _mesa_texstore(ctx, 2, /* dims */
> + baseInternalFormat, /* baseInternalFormat */
> + mformat, /* mesa_format */
> + transfer->stride, /* dstRowStride, bytes */
> + &dest, /* destSlices */
> + width, height, 1, /* size */
> + format, type, /* src format/type */
> + pixels, /* data source */
> + unpack);
> + }
>
> /* unmap */
> pipe_transfer_unmap(pipe, transfer);
> @@ -958,6 +978,69 @@ clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
>
>
> /**
> + * Search the array of 4 swizzle components for the named component and return
> + * its position.
> + */
> +static int
Return type and `i` should be unsigned to avoid sign conversion.
Otherwise looks great.
Reviewed by: Jose Fonseca <jfonseca at vmware.com>
> +search_swizzle(const unsigned char swizzle[4], unsigned component)
> +{
> + int i;
> + for (i = 0; i < 4; i++) {
> + if (swizzle[i] == component)
> + return i;
> + }
> + assert(!"search_swizzle() failed");
> + return 0;
> +}
> +
> +
> +/**
> + * Set the sampler view's swizzle terms. This is used to handle RGBA
> + * swizzling when the incoming image format isn't an exact match for
> + * the actual texture format. For example, if we have glDrawPixels(
> + * GL_RGBA, GL_UNSIGNED_BYTE) and we chose the texture format
> + * PIPE_FORMAT_B8G8R8A8 then we can do use the sampler view swizzle to
> + * avoid swizzling all the pixels in software in the texstore code.
> + */
> +static void
> +setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type)
> +{
> + if ((format == GL_RGBA || format == GL_BGRA) && type == GL_UNSIGNED_BYTE) {
> + const struct util_format_description *desc =
> + util_format_description(sv->texture->format);
> + unsigned c0, c1, c2, c3;
> +
> + /* Every gallium driver supports at least one 32-bit packed RGBA format.
> + * We must have chosen one for (GL_RGBA, GL_UNSIGNED_BYTE).
> + */
> + assert(desc->block.bits == 32);
> +
> + /* invert the format's swizzle to setup the sampler's swizzle */
> + if (format == GL_RGBA) {
> + c0 = UTIL_FORMAT_SWIZZLE_X;
> + c1 = UTIL_FORMAT_SWIZZLE_Y;
> + c2 = UTIL_FORMAT_SWIZZLE_Z;
> + c3 = UTIL_FORMAT_SWIZZLE_W;
> + }
> + else {
> + assert(format == GL_BGRA);
> + c0 = UTIL_FORMAT_SWIZZLE_Z;
> + c1 = UTIL_FORMAT_SWIZZLE_Y;
> + c2 = UTIL_FORMAT_SWIZZLE_X;
> + c3 = UTIL_FORMAT_SWIZZLE_W;
> + }
> + sv->swizzle_r = search_swizzle(desc->swizzle, c0);
> + sv->swizzle_g = search_swizzle(desc->swizzle, c1);
> + sv->swizzle_b = search_swizzle(desc->swizzle, c2);
> + sv->swizzle_a = search_swizzle(desc->swizzle, c3);
> + }
> + else {
> + /* use the default sampler swizzle */
> + }
> +}
> +
> +
> +/**
> * Called via ctx->Driver.DrawPixels()
> */
> static void
> @@ -1046,6 +1129,9 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
> return;
> }
>
> + /* Set up the sampler view's swizzle */
> + setup_sampler_swizzle(sv[0], format, type);
> +
> /* Create a second sampler view to read stencil. The stencil is
> * written using the shader stencil export functionality.
> */
>
More information about the mesa-dev
mailing list