[Mesa-dev] [PATCH 3/3] st/mesa: create shaders which have only one variant immediatelly
Ilia Mirkin
imirkin at alum.mit.edu
Mon Oct 19 12:53:08 PDT 2015
On Mon, Oct 19, 2015 at 2:31 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> This series is Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
> provided that you run a couple of piglit tests through valgrind and
> get no additional memory leaks.
>
> -ilia
>
> On Sat, Oct 10, 2015 at 9:09 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/mesa/state_tracker/st_cb_program.c | 5 +++--
>> src/mesa/state_tracker/st_context.c | 14 ++++++++++++++
>> src/mesa/state_tracker/st_context.h | 7 +++++++
>> 3 files changed, 24 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
>> index 40f2af0..611aea7 100644
>> --- a/src/mesa/state_tracker/st_cb_program.c
>> +++ b/src/mesa/state_tracker/st_cb_program.c
>> @@ -222,6 +222,7 @@ st_program_string_notify( struct gl_context *ctx,
>> struct gl_program *prog )
>> {
>> struct st_context *st = st_context(ctx);
>> + gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
>>
>> if (target == GL_FRAGMENT_PROGRAM_ARB) {
>> struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
>> @@ -276,10 +277,10 @@ st_program_string_notify( struct gl_context *ctx,
>> st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
>> }
>>
>> - if (ST_DEBUG & DEBUG_PRECOMPILE)
>> + if (ST_DEBUG & DEBUG_PRECOMPILE ||
>> + st->shader_has_one_variant[stage])
>> st_precompile_shader_variant(st, prog);
>>
>> - /* XXX check if program is legal, within limits */
>> return GL_TRUE;
>> }
>>
>> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
>> index 6256c0b..4f3f525 100644
>> --- a/src/mesa/state_tracker/st_context.c
>> +++ b/src/mesa/state_tracker/st_context.c
>> @@ -293,6 +293,20 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
>> ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
>> }
>>
>> + /* Set which shader types can be compiled at link time. */
>> + st->shader_has_one_variant[MESA_SHADER_VERTEX] =
>> + st->has_shareable_shaders &&
>> + !st->clamp_vert_color_in_shader;
>> +
>> + st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
>> + st->has_shareable_shaders &&
>> + !st->clamp_frag_color_in_shader &&
>> + st->can_force_persample_interp;
Actually this just occurred to me -- you should only check
st->can_force_persamp_interp if PIPE_CAP_SAMPLE_SHADING is enabled.
Otherwise it should be unreachable. And it's a bit weird for a driver
to say "sample shading = no, force persamp interp = yes".
>> +
>> + st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
>> + st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
>> + st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
>> +
>> _mesa_compute_version(ctx);
>>
>> if (ctx->Version == 0) {
>> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
>> index 446fe5d..d0aed7e 100644
>> --- a/src/mesa/state_tracker/st_context.h
>> +++ b/src/mesa/state_tracker/st_context.h
>> @@ -101,6 +101,13 @@ struct st_context
>> boolean can_force_persample_interp;
>> boolean has_shareable_shaders;
>>
>> + /**
>> + * If a shader can be created when we get its source.
>> + * This means it has only 1 variant, not counting glBitmap and
>> + * glDrawPixels.
>> + */
>> + boolean shader_has_one_variant[MESA_SHADER_STAGES];
>> +
>> boolean needs_texcoord_semantic;
>> boolean apply_texture_swizzle_to_border_color;
>>
>> --
>> 2.1.4
>>
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>> mesa-dev at lists.freedesktop.org
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