[Mesa-dev] [PATCH] i965/fs: Disable CSE optimization for untyped & typed surface reads
Iago Toral
itoral at igalia.com
Tue Oct 20 00:43:13 PDT 2015
On Tue, 2015-10-20 at 00:12 -0700, Jordan Justen wrote:
> An untyped surface read is volatile because it might be affected by a
> write.
>
> In the ES31-CTS.compute_shader.resources-max test, two back to back
> read/modify/writes of an SSBO variable looked something like this:
>
> r1 = untyped_surface_read(ssbo_float)
> r2 = r1 + 1
> untyped_surface_write(ssbo_float, r2)
> r3 = untyped_surface_read(ssbo_float)
> r4 = r3 + 1
> untyped_surface_write(ssbo_float, r4)
>
> And after CSE, we had:
>
> r1 = untyped_surface_read(ssbo_float)
> r2 = r1 + 1
> untyped_surface_write(ssbo_float, r2)
> r4 = r1 + 1
> untyped_surface_write(ssbo_float, r4)
Yeah, we cannot do CSE with SSBO loads. Patch looks good to me, but we
should do the same in the vec4 CSE pass.
Iago
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 3 ++-
> src/mesa/drivers/dri/i965/brw_shader.cpp | 14 ++++++++++++++
> src/mesa/drivers/dri/i965/brw_shader.h | 6 ++++++
> 3 files changed, 22 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
> index c7628dc..3a28c8d 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
> @@ -93,7 +93,8 @@ is_expression(const fs_visitor *v, const fs_inst *const inst)
> case SHADER_OPCODE_LOAD_PAYLOAD:
> return !inst->is_copy_payload(v->alloc);
> default:
> - return inst->is_send_from_grf() && !inst->has_side_effects();
> + return inst->is_send_from_grf() && !inst->has_side_effects() &&
> + !inst->is_volatile();
> }
> }
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 2324b56..be911ed 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -969,6 +969,20 @@ backend_instruction::has_side_effects() const
> }
> }
>
> +bool
> +backend_instruction::is_volatile() const
> +{
> + switch (opcode) {
> + case SHADER_OPCODE_UNTYPED_SURFACE_READ:
> + case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
> + case SHADER_OPCODE_TYPED_SURFACE_READ:
> + case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
> + return true;
> + default:
> + return false;
> + }
> +}
> +
> #ifndef NDEBUG
> static bool
> inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
> index b33b08f..35ee210 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.h
> +++ b/src/mesa/drivers/dri/i965/brw_shader.h
> @@ -115,6 +115,12 @@ struct backend_instruction : public exec_node {
> * optimize these out unless you know what you are doing.
> */
> bool has_side_effects() const;
> +
> + /**
> + * True if the instruction might be affected by side effects of other
> + * instructions.
> + */
> + bool is_volatile() const;
> #else
> struct backend_instruction {
> struct exec_node link;
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