[Mesa-dev] [PATCH 3/6] i965: (trivial) rename computes stencil to gen9

Ben Widawsky benjamin.widawsky at intel.com
Tue Oct 20 14:29:38 PDT 2015


All the documentation I can find says that this bit (and functionality) only
exists on SKL+. Since the bit isn't yet used, there is no real impact here.

The original code was added by Ken here (a surprisingly long time ago):
commit f3c6d6f1e151f6a44a76038dccebe4434038dcb1
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Nov 29 21:00:27 2012 -0800

    i965: Update 3DSTATE_PS, 3DSTATE_WM, and add 3DSTATE_PS_EXTRA.

Cc: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Ben Widawsky <ben at bwidawsk.net>
---
 src/mesa/drivers/dri/i965/brw_defines.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index e06c9d6..215f454 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -2385,7 +2385,7 @@ enum brw_pixel_shader_coverage_mask_mode {
 # define GEN8_PSX_ATTRIBUTE_ENABLE                      (1 << 8)
 # define GEN8_PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE     (1 << 7)
 # define GEN8_PSX_SHADER_IS_PER_SAMPLE                  (1 << 6)
-# define GEN8_PSX_SHADER_COMPUTES_STENCIL               (1 << 5)
+# define GEN9_PSX_SHADER_COMPUTES_STENCIL               (1 << 5)
 # define GEN9_PSX_SHADER_PULLS_BARY                     (1 << 3)
 # define GEN8_PSX_SHADER_HAS_UAV                        (1 << 2)
 # define GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK       (1 << 1)
-- 
2.6.1



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