[Mesa-dev] [PATCH 1/7] nir/info: Add more information about geometry shaders
Jason Ekstrand
jason at jlekstrand.net
Tue Oct 20 18:10:16 PDT 2015
---
src/glsl/nir/glsl_to_nir.cpp | 3 +++
src/glsl/nir/nir.h | 9 +++++++++
2 files changed, 12 insertions(+)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index c9cdf35..91b766a 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -170,8 +170,11 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
switch (stage) {
case MESA_SHADER_GEOMETRY:
+ shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
+ shader->info.gs.output_primitive = sh->Geom.OutputType;
shader->info.gs.vertices_out = sh->Geom.VerticesOut;
shader->info.gs.invocations = sh->Geom.Invocations;
+ shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
break;
case MESA_SHADER_FRAGMENT: {
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 2ab48fb..64fa70b 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1495,11 +1495,20 @@ typedef struct nir_shader_info {
union {
struct {
+ /** The number of vertices recieves per input primitive */
+ unsigned vertices_in;
+
+ /** The output primitive type (GL enum value) */
+ unsigned output_primitive;
+
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
+
+ /** Whether or not this shader uses EndPrimitive */
+ bool uses_end_primitive;
} gs;
struct {
--
2.5.0.400.gff86faf
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