[Mesa-dev] [PATCH 4/7] glsl: set image access qualifiers for AoA

Francisco Jerez currojerez at riseup.net
Wed Oct 21 04:10:27 PDT 2015


Timothy Arceri <t_arceri at yahoo.com.au> writes:

> On Wed, 2015-10-21 at 13:06 +0300, Francisco Jerez wrote:
>> Timothy Arceri <t_arceri at yahoo.com.au> writes:
>> 
>> > On Fri, 2015-10-16 at 10:28 +1100, Timothy Arceri wrote:
>> > > Cc: Francisco Jerez <currojerez at riseup.net>
>> > 
>> > Hi Curro,
>> > 
>> > Just pinging you on this patch and patch 5. These are the final two
>> > patches remaining unreviewed before I can enable arrays of arrays.
>> > 
>> > If your not able to review these can you let me know so I can chase
>> > this upvwith someone else as I'd like to enable this as soon as
>> > possible to limit breakage.
>> > 
>> 
>> Depends when you want them reviewed, doesn't seem like the kind of
>> thing
>> I could convince myself is correct during a break.  I'm unlikely to
>> have
>> time to review it this week.  I might next week but I cannot give you
>> any guarantees.  If that's not acceptable for you feel free to look
>> for
>> someone else to review them.
>
> Not a problem. I thought you must have been back from your break as
> I've seen alot of email from you. No need to look at this while your
> meant to be on break, if no one has looked at it before you get back
> then it would be great if you could take a look :)
>
Hah, I'm not on that kind of break ;), I just meant is not the kind of
thing I can get reviewed during a 30-min pause, but I'll see what I can
do.

> Thanks,
> Tim
>
>> 
>> > Thanks,
>> > Tim
>> > 
>> > 
>> > > ---
>> > >  src/glsl/link_uniforms.cpp | 77 +++++++++++++++++++++++++++++---
>> > > ----
>> > > ----------
>> > >  1 file changed, 49 insertions(+), 28 deletions(-)
>> > > 
>> > > diff --git a/src/glsl/link_uniforms.cpp
>> > > b/src/glsl/link_uniforms.cpp
>> > > index 647aa2b..2a1da07 100644
>> > > --- a/src/glsl/link_uniforms.cpp
>> > > +++ b/src/glsl/link_uniforms.cpp
>> > > @@ -1008,38 +1008,37 @@
>> > > link_update_uniform_buffer_variables(struct
>> > > gl_shader *shader)
>> > >     }
>> > >  }
>> > >  
>> > > -/**
>> > > - * Scan the program for image uniforms and store image unit
>> > > access
>> > > - * information into the gl_shader data structure.
>> > > - */
>> > >  static void
>> > > -link_set_image_access_qualifiers(struct gl_shader_program *prog)
>> > > +link_set_image_access_qualifiers(struct gl_shader_program *prog,
>> > > +                                 gl_shader *sh, unsigned
>> > > shader_stage,
>> > > +                                 ir_variable *var, const
>> > > glsl_type
>> > > *type,
>> > > +                                 char **name, size_t
>> > > name_length)
>> > >  {
>> > > -   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>> > > -      gl_shader *sh = prog->_LinkedShaders[i];
>> > > -
>> > > -      if (sh == NULL)
>> > > -	 continue;
>> > > +   /* Handle arrays of arrays */
>> > > +   if (type->is_array() && type->fields.array->is_array()) {
>> > > +      for (unsigned i = 0; i < type->length; i++) {
>> > > +	 size_t new_length = name_length;
>> > >  
>> > > -      foreach_in_list(ir_instruction, node, sh->ir) {
>> > > -	 ir_variable *var = node->as_variable();
>> > > +	 /* Append the subscript to the current variable name */
>> > > +	 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
>> > > i);
>> > >  
>> > > -         if (var && var->data.mode == ir_var_uniform &&
>> > > -             var->type->contains_image()) {
>> > > -            unsigned id = 0;
>> > > -            bool found = prog->UniformHash->get(id, var->name);
>> > > -            assert(found);
>> > > -            (void) found;
>> > > -            const gl_uniform_storage *storage = &prog
>> > > ->UniformStorage[id];
>> > > -            const unsigned index = storage->opaque[i].index;
>> > > -            const GLenum access = (var->data.image_read_only ?
>> > > GL_READ_ONLY :
>> > > -                                   var->data.image_write_only ?
>> > > GL_WRITE_ONLY :
>> > > -                                   GL_READ_WRITE);
>> > > -
>> > > -            for (unsigned j = 0; j < MAX2(1, storage
>> > > ->array_elements); ++j)
>> > > -               sh->ImageAccess[index + j] = access;
>> > > -         }
>> > > +         link_set_image_access_qualifiers(prog, sh,
>> > > shader_stage,
>> > > var,
>> > > +                                          type->fields.array,
>> > > name,
>> > > +                                          new_length);
>> > >        }
>> > > +   } else {
>> > > +      unsigned id = 0;
>> > > +      bool found = prog->UniformHash->get(id, *name);
>> > > +      assert(found);
>> > > +      (void) found;
>> > > +      const gl_uniform_storage *storage = &prog
>> > > ->UniformStorage[id];
>> > > +      const unsigned index = storage
>> > > ->opaque[shader_stage].index;
>> > > +      const GLenum access = (var->data.image_read_only ?
>> > > GL_READ_ONLY :
>> > > +                             var->data.image_write_only ?
>> > > GL_WRITE_ONLY :
>> > > +                             GL_READ_WRITE);
>> > > +
>> > > +      for (unsigned j = 0; j < MAX2(1, storage->array_elements);
>> > > ++j)
>> > > +         sh->ImageAccess[index + j] = access;
>> > >     }
>> > >  }
>> > >  
>> > > @@ -1300,7 +1299,29 @@ link_assign_uniform_locations(struct
>> > > gl_shader_program *prog,
>> > >     prog->NumHiddenUniforms = hidden_uniforms;
>> > >     prog->UniformStorage = uniforms;
>> > >  
>> > > -   link_set_image_access_qualifiers(prog);
>> > > +   /**
>> > > +    * Scan the program for image uniforms and store image unit
>> > > access
>> > > +    * information into the gl_shader data structure.
>> > > +    */
>> > > +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>> > > +      gl_shader *sh = prog->_LinkedShaders[i];
>> > > +
>> > > +      if (sh == NULL)
>> > > +	 continue;
>> > > +
>> > > +      foreach_in_list(ir_instruction, node, sh->ir) {
>> > > +	 ir_variable *var = node->as_variable();
>> > > +
>> > > +         if (var && var->data.mode == ir_var_uniform &&
>> > > +             var->type->contains_image()) {
>> > > +            char *name_copy = ralloc_strdup(NULL, var->name);
>> > > +            link_set_image_access_qualifiers(prog, sh, i, var,
>> > > var
>> > > ->type,
>> > > +                                             &name_copy,
>> > > strlen(var
>> > > ->name));
>> > > +            ralloc_free(name_copy);
>> > > +         }
>> > > +      }
>> > > +   }
>> > > +
>> > >     link_set_uniform_initializers(prog, boolean_true);
>> > >  
>> > >     return;
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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