[Mesa-dev] [PATCH 6.5/7] i965/gs: Use NIR info for setting up prog_data
Kenneth Graunke
kenneth at whitecape.org
Wed Oct 21 13:04:22 PDT 2015
On Wednesday, October 21, 2015 12:45:27 PM Jason Ekstrand wrote:
> Previously, we were pulling bits from GL data structures in order to set up
> the prog_data. However, in this brave new world of NIR, we want to be
> pulling it out of the NIR shader whenever possible. This way, we can move
> all this setup code into brw_compile_gs without depending on the old GL
> stuff.
> ---
> src/mesa/drivers/dri/i965/brw_gs.c | 24 +++++++++++++-----------
> 1 file changed, 13 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
> index d7ea2f0..f3d1e0b 100644
> --- a/src/mesa/drivers/dri/i965/brw_gs.c
> +++ b/src/mesa/drivers/dri/i965/brw_gs.c
> @@ -58,6 +58,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> struct brw_gs_prog_key *key)
> {
> struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
> + nir_shader *nir = gp->program.Base.nir;
> struct brw_stage_state *stage_state = &brw->gs.base;
> struct brw_gs_prog_data prog_data;
> struct brw_gs_compile c;
> @@ -66,9 +67,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
> c.key = *key;
>
> prog_data.include_primitive_id =
> - (gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
> + (nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
>
> - prog_data.invocations = gp->program.Invocations;
> + prog_data.invocations = nir->info.gs.invocations;
>
> assign_gs_binding_table_offsets(brw->intelScreen->devinfo, prog,
> &gp->program.Base, &prog_data);
> @@ -102,7 +103,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> }
>
> if (brw->gen >= 7) {
> - if (gp->program.OutputType == GL_POINTS) {
> + if (nir->info.gs.output_primitive == GL_POINTS) {
> /* When the output type is points, the geometry shader may output data
> * to multiple streams, and EndPrimitive() has no effect. So we
> * configure the hardware to interpret the control data as stream ID.
> @@ -110,7 +111,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> prog_data.control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
>
> /* We only have to emit control bits if we are using streams */
> - if (prog->Geom.UsesStreams)
> + if (nir->info.gs.uses_streams)
> c.control_data_bits_per_vertex = 2;
> else
> c.control_data_bits_per_vertex = 0;
> @@ -126,20 +127,21 @@ brw_codegen_gs_prog(struct brw_context *brw,
> /* We only need to output control data if the shader actually calls
> * EndPrimitive().
> */
> - c.control_data_bits_per_vertex = gp->program.UsesEndPrimitive ? 1 : 0;
> + c.control_data_bits_per_vertex =
> + nir->info.gs.uses_end_primitive ? 1 : 0;
> }
> } else {
> /* There are no control data bits in gen6. */
> c.control_data_bits_per_vertex = 0;
>
> /* If it is using transform feedback, enable it */
> - if (prog->TransformFeedback.NumVarying)
> + if (nir->info.has_transform_feedback_varyings)
> prog_data.gen6_xfb_enabled = true;
> else
> prog_data.gen6_xfb_enabled = false;
> }
> c.control_data_header_size_bits =
> - gp->program.VerticesOut * c.control_data_bits_per_vertex;
> + nir->info.gs.vertices_out * c.control_data_bits_per_vertex;
>
> /* 1 HWORD = 32 bytes = 256 bits */
> prog_data.control_data_header_size_hwords =
> @@ -240,7 +242,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> unsigned output_size_bytes;
> if (brw->gen >= 7) {
> output_size_bytes =
> - prog_data.output_vertex_size_hwords * 32 * gp->program.VerticesOut;
> + prog_data.output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
> output_size_bytes += 32 * prog_data.control_data_header_size_hwords;
> } else {
> output_size_bytes = prog_data.output_vertex_size_hwords * 32;
> @@ -269,7 +271,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> prog_data.base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
>
> prog_data.output_topology =
> - get_hw_prim_for_gl_prim(gp->program.OutputType);
> + get_hw_prim_for_gl_prim(nir->info.gs.output_primitive);
>
> /* The GLSL linker will have already matched up GS inputs and the outputs
> * of prior stages. The driver does extend VS outputs in some cases, but
> @@ -283,10 +285,10 @@ brw_codegen_gs_prog(struct brw_context *brw,
> * written by previous stages and shows up via payload magic.
> */
> GLbitfield64 inputs_read =
> - gp->program.Base.InputsRead & ~VARYING_BIT_PRIMITIVE_ID;
> + nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
> brw_compute_vue_map(brw->intelScreen->devinfo,
> &c.input_vue_map, inputs_read,
> - prog->SeparateShader);
> + nir->info.separate_shader);
>
> /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
> * need to program a URB read length of ceiling(num_slots / 2).
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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