[Mesa-dev] [PATCH 1/2] main: Remove interface block array index for doing the name comparison

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Oct 22 04:19:14 PDT 2015



On 22/10/15 13:08, Tapani Pälli wrote:
> On 10/22/2015 12:01 PM, Samuel Iglesias Gonsalvez wrote:
>>  From ARB_program_query_interface spec:
>>
>> "uint GetProgramResourceIndex(uint program, enum programInterface,
>>                                     const char *name);
>>   [...]
>>   If <name> exactly matches the name string of one of the active
>> resources
>>   for <programInterface>, the index of the matched resource is returned.
>>   Additionally, if <name> would exactly match the name string of an
>> active
>>   resource if "[0]" were appended to <name>, the index of the matched
>>   resource is returned. [...]"
>>
>> "A string provided to GetProgramResourceLocation or
>>   GetProgramResourceLocationIndex is considered to match an active
>> variable
>>   if:
>> [...]
>>     * if the string identifies the base name of an active array, where
>> the
>>       string would exactly match the name of the variable if the suffix
>>       "[0]" were appended to the string;
>> [...]
>> "
>>
>> But this is only happening on those ARB_program_query_interface's
>> queries.
>> For the rest of specs we need to keep old behavior. For that reason,
>> arb_program_interface_query boolean is added to the affected functions.
> 
> This seems strange as the extension spec (and GL core spec) has set of
> different examples that state the new queries to match behavior of old
> functions (using words "are equivalent to calling"), this is why our
> tests also cross-check that new and old functions return same values.
> I'll need to have a look at tests below.
> 
> As example extension spec says GetFragDataIndex to be equivalent to
> calling  GetProgramResourceLocationIndex(program, PROGRAM_OUTPUT, name).
> 

OK, I am going to review that. Thanks for sharing this information.

Sam

>> Fixes the following two dEQP-GLES31 tests:
>>
>> dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array
>>
>> dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array_single_element
>>
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>   src/mesa/main/program_resource.c |  6 ++---
>>   src/mesa/main/shader_query.cpp   | 58
>> +++++++++++++++++++++++++++++++---------
>>   src/mesa/main/shaderapi.c        |  4 +--
>>   src/mesa/main/shaderapi.h        |  9 ++++---
>>   src/mesa/main/uniforms.c         |  6 ++---
>>   5 files changed, 60 insertions(+), 23 deletions(-)
>>
>> diff --git a/src/mesa/main/program_resource.c
>> b/src/mesa/main/program_resource.c
>> index eb71fdd..d029926 100644
>> --- a/src/mesa/main/program_resource.c
>> +++ b/src/mesa/main/program_resource.c
>> @@ -251,7 +251,7 @@ _mesa_GetProgramResourceIndex(GLuint program,
>> GLenum programInterface,
>>      case GL_UNIFORM_BLOCK:
>>      case GL_SHADER_STORAGE_BLOCK:
>>         res = _mesa_program_resource_find_name(shProg,
>> programInterface, name,
>> -                                             &array_index);
>> +                                             &array_index, true);
>>         if (!res || array_index > 0)
>>            return GL_INVALID_INDEX;
>>   @@ -377,7 +377,7 @@ _mesa_GetProgramResourceLocation(GLuint program,
>> GLenum programInterface,
>>            goto fail;
>>      }
>>   -   return _mesa_program_resource_location(shProg, programInterface,
>> name);
>> +   return _mesa_program_resource_location(shProg, programInterface,
>> name, true);
>>   fail:
>>      _mesa_error(ctx, GL_INVALID_ENUM,
>> "glGetProgramResourceLocation(%s %s)",
>>                  _mesa_enum_to_string(programInterface), name);
>> @@ -411,5 +411,5 @@ _mesa_GetProgramResourceLocationIndex(GLuint
>> program, GLenum programInterface,
>>      }
>>        return _mesa_program_resource_location_index(shProg,
>> GL_PROGRAM_OUTPUT,
>> -                                                name);
>> +                                                name, true);
>>   }
>> diff --git a/src/mesa/main/shader_query.cpp
>> b/src/mesa/main/shader_query.cpp
>> index 8182d3d..49766ca 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -218,7 +218,7 @@ _mesa_GetAttribLocation(GLhandleARB program, const
>> GLcharARB * name)
>>      unsigned array_index = 0;
>>      struct gl_program_resource *res =
>>         _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
>> -                                       &array_index);
>> +                                       &array_index, false);
>>        if (!res)
>>         return -1;
>> @@ -367,7 +367,7 @@ _mesa_GetFragDataIndex(GLuint program, const
>> GLchar *name)
>>         return -1;
>>        return _mesa_program_resource_location_index(shProg,
>> GL_PROGRAM_OUTPUT,
>> -                                                name);
>> +                                                name, false);
>>   }
>>     GLint GLAPIENTRY
>> @@ -404,7 +404,7 @@ _mesa_GetFragDataLocation(GLuint program, const
>> GLchar *name)
>>      unsigned array_index = 0;
>>      struct gl_program_resource *res =
>>         _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
>> -                                       &array_index);
>> +                                       &array_index, false);
>>        if (!res)
>>         return -1;
>> @@ -533,9 +533,12 @@ valid_array_index(const GLchar *name, unsigned
>> *array_index)
>>   struct gl_program_resource *
>>   _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>>                                    GLenum programInterface, const char
>> *name,
>> -                                 unsigned *array_index)
>> +                                 unsigned *array_index,
>> +                                 bool arb_program_interface_query)
>>   {
>>      struct gl_program_resource *res = shProg->ProgramResourceList;
>> +   const char *name_first_square_bracket = strchr(name, '[');
>> +
>>      for (unsigned i = 0; i < shProg->NumProgramResourceList; i++,
>> res++) {
>>         if (res->Type != programInterface)
>>            continue;
>> @@ -543,6 +546,33 @@ _mesa_program_resource_find_name(struct
>> gl_shader_program *shProg,
>>         /* Resource basename. */
>>         const char *rname = _mesa_program_resource_name(res);
>>         unsigned baselen = strlen(rname);
>> +      const char *rname_first_square_bracket = strchr(rname, '[');
>> +
>> +      /* From ARB_program_interface_query spec:
>> +       *
>> +       * "uint GetProgramResourceIndex(uint program, enum
>> programInterface,
>> +       *                               const char *name);
>> +       *  [...]
>> +       *  If <name> exactly matches the name string of one of the active
>> +       *  resources for <programInterface>, the index of the matched
>> resource is
>> +       *  returned. Additionally, if <name> would exactly match the
>> name string
>> +       *  of an active resource if "[0]" were appended to <name>, the
>> index of
>> +       *  the matched resource is returned. [...]"
>> +       *
>> +       * "A string provided to GetProgramResourceLocation or
>> +       * GetProgramResourceLocationIndex is considered to match an
>> active variable
>> +       * if:
>> +       *
>> +       *  * the string exactly matches the name of the active variable;
>> +       *
>> +       *  * if the string identifies the base name of an active
>> array, where the
>> +       *    string would exactly match the name of the variable if
>> the suffix
>> +       *    "[0]" were appended to the string; [...]"
>> +       */
>> +      /* Remove array's index from interface block name comparison */
>> +      if (arb_program_interface_query &&
>> +          !name_first_square_bracket && rname_first_square_bracket)
>> +         baselen -= strlen(rname_first_square_bracket);
>>           if (strncmp(rname, name, baselen) == 0) {
>>            switch (programInterface) {
>> @@ -845,12 +875,14 @@ program_resource_location(struct
>> gl_shader_program *shProg,
>>    */
>>   GLint
>>   _mesa_program_resource_location(struct gl_shader_program *shProg,
>> -                                GLenum programInterface, const char
>> *name)
>> +                                GLenum programInterface, const char
>> *name,
>> +                                bool arb_program_interface_query)
>>   {
>>      unsigned array_index = 0;
>>      struct gl_program_resource *res =
>>         _mesa_program_resource_find_name(shProg, programInterface, name,
>> -                                       &array_index);
>> +                                       &array_index,
>> +                                       arb_program_interface_query);
>>        /* Resource not found. */
>>      if (!res)
>> @@ -865,10 +897,12 @@ _mesa_program_resource_location(struct
>> gl_shader_program *shProg,
>>    */
>>   GLint
>>   _mesa_program_resource_location_index(struct gl_shader_program *shProg,
>> -                                      GLenum programInterface, const
>> char *name)
>> +                                      GLenum programInterface, const
>> char *name,
>> +                                      bool arb_program_interface_query)
>>   {
>>      struct gl_program_resource *res =
>> -      _mesa_program_resource_find_name(shProg, programInterface,
>> name, NULL);
>> +      _mesa_program_resource_find_name(shProg, programInterface,
>> name, NULL,
>> +                                       arb_program_interface_query);
>>        /* Non-existent variable or resource is not referenced by
>> fragment stage. */
>>      if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
>> @@ -946,7 +980,7 @@ get_buffer_property(struct gl_shader_program *shProg,
>>               const char *iname =
>> RESOURCE_UBO(res)->Uniforms[i].IndexName;
>>               struct gl_program_resource *uni =
>>                  _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> iname,
>> -                                                NULL);
>> +                                                NULL, false);
>>               if (!uni)
>>                  continue;
>>               (*val)++;
>> @@ -958,7 +992,7 @@ get_buffer_property(struct gl_shader_program *shProg,
>>               const char *iname =
>> RESOURCE_UBO(res)->Uniforms[i].IndexName;
>>               struct gl_program_resource *uni =
>>                  _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> iname,
>> -                                                NULL);
>> +                                                NULL, false);
>>               if (!uni)
>>                  continue;
>>               *val++ =
>> @@ -982,7 +1016,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>>               const char *iname =
>> RESOURCE_UBO(res)->Uniforms[i].IndexName;
>>               struct gl_program_resource *uni =
>>                  _mesa_program_resource_find_name(shProg,
>> GL_BUFFER_VARIABLE,
>> -                                                iname, NULL);
>> +                                                iname, NULL, false);
>>               if (!uni)
>>                  continue;
>>               (*val)++;
>> @@ -994,7 +1028,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>>               const char *iname =
>> RESOURCE_UBO(res)->Uniforms[i].IndexName;
>>               struct gl_program_resource *uni =
>>                  _mesa_program_resource_find_name(shProg,
>> GL_BUFFER_VARIABLE,
>> -                                                iname, NULL);
>> +                                                iname, NULL, false);
>>               if (!uni)
>>                  continue;
>>               *val++ =
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 765602e..00cefd0 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -2267,7 +2267,7 @@ _mesa_GetSubroutineUniformLocation(GLuint
>> program, GLenum shadertype,
>>      }
>>        resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
>> -   return _mesa_program_resource_location(shProg, resource_type, name);
>> +   return _mesa_program_resource_location(shProg, resource_type,
>> name, false);
>>   }
>>     GLuint GLAPIENTRY
>> @@ -2302,7 +2302,7 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum
>> shadertype,
>>      }
>>        resource_type = _mesa_shader_stage_to_subroutine(stage);
>> -   res = _mesa_program_resource_find_name(shProg, resource_type,
>> name, NULL);
>> +   res = _mesa_program_resource_find_name(shProg, resource_type,
>> name, NULL, false);
>>      if (!res) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
>>        return -1;
>> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
>> index fba767b..2e6b9af 100644
>> --- a/src/mesa/main/shaderapi.h
>> +++ b/src/mesa/main/shaderapi.h
>> @@ -233,7 +233,8 @@ _mesa_program_resource_index(struct
>> gl_shader_program *shProg,
>>   extern struct gl_program_resource *
>>   _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>>                                    GLenum programInterface, const char
>> *name,
>> -                                 unsigned *array_index);
>> +                                 unsigned *array_index,
>> +                                 bool arb_program_interface_query);
>>     extern struct gl_program_resource *
>>   _mesa_program_resource_find_index(struct gl_shader_program *shProg,
>> @@ -250,11 +251,13 @@ _mesa_program_resource_name_len(struct
>> gl_program_resource *res);
>>     extern GLint
>>   _mesa_program_resource_location(struct gl_shader_program *shProg,
>> -                                GLenum programInterface, const char
>> *name);
>> +                                GLenum programInterface, const char
>> *name,
>> +                                bool arb_program_interface_query);
>>     extern GLint
>>   _mesa_program_resource_location_index(struct gl_shader_program *shProg,
>> -                                      GLenum programInterface, const
>> char *name);
>> +                                      GLenum programInterface, const
>> char *name,
>> +                                      bool arb_program_interface_query);
>>     extern unsigned
>>   _mesa_program_resource_prop(struct gl_shader_program *shProg,
>> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
>> index bc23538..d240183 100644
>> --- a/src/mesa/main/uniforms.c
>> +++ b/src/mesa/main/uniforms.c
>> @@ -921,7 +921,7 @@ _mesa_GetUniformLocation(GLuint programObj, const
>> GLcharARB *name)
>>         return -1;
>>      }
>>   -   return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
>> +   return _mesa_program_resource_location(shProg, GL_UNIFORM, name,
>> false);
>>   }
>>     GLuint GLAPIENTRY
>> @@ -943,7 +943,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
>>        struct gl_program_resource *res =
>>         _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
>> -                                       uniformBlockName, NULL);
>> +                                       uniformBlockName, NULL, false);
>>      if (!res)
>>         return GL_INVALID_INDEX;
>>   @@ -979,7 +979,7 @@ _mesa_GetUniformIndices(GLuint program,
>>      for (i = 0; i < uniformCount; i++) {
>>         struct gl_program_resource *res =
>>            _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> uniformNames[i],
>> -                                          NULL);
>> +                                          NULL, false);
>>         uniformIndices[i] = _mesa_program_resource_index(shProg, res);
>>      }
>>   }
> 
> 


More information about the mesa-dev mailing list