[Mesa-dev] [PATCH] nir/validate: Add better validation of load/store types
Connor Abbott
cwabbott0 at gmail.com
Thu Oct 22 18:29:24 PDT 2015
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
On Thu, Oct 22, 2015 at 7:53 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---
> src/glsl/nir/nir_validate.c | 16 ++++++++++++++--
> 1 file changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
> index c6fedf9..a42e830 100644
> --- a/src/glsl/nir/nir_validate.c
> +++ b/src/glsl/nir/nir_validate.c
> @@ -398,15 +398,27 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
> }
>
> switch (instr->intrinsic) {
> - case nir_intrinsic_load_var:
> + case nir_intrinsic_load_var: {
> + const struct glsl_type *type =
> + nir_deref_tail(&instr->variables[0]->deref)->type;
> + assert(glsl_type_is_vector_or_scalar(type));
> + assert(instr->num_components == glsl_get_vector_elements(type));
> assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
> break;
> - case nir_intrinsic_store_var:
> + }
> + case nir_intrinsic_store_var: {
> + const struct glsl_type *type =
> + nir_deref_tail(&instr->variables[0]->deref)->type;
> + assert(glsl_type_is_vector_or_scalar(type));
> + assert(instr->num_components == glsl_get_vector_elements(type));
> assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
> instr->variables[0]->var->data.mode != nir_var_uniform &&
> instr->variables[0]->var->data.mode != nir_var_shader_storage);
> break;
> + }
> case nir_intrinsic_copy_var:
> + assert(nir_deref_tail(&instr->variables[0]->deref)->type ==
> + nir_deref_tail(&instr->variables[1]->deref)->type);
> assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
> instr->variables[0]->var->data.mode != nir_var_uniform &&
> instr->variables[0]->var->data.mode != nir_var_shader_storage);
> --
> 2.5.0.400.gff86faf
>
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