[Mesa-dev] [PATCH] glsl: add buffer block number information to atomic counter variables.
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Thu Oct 22 23:57:14 PDT 2015
Atomic counter variables can have a 'binding' layout modifier. Unfortunately,
the atomic counter buffers are not sorted by binding value in
gl_shader_program's AtomicBuffers.
Save the atomic counter buffer block index into the variable, so we
can use it inside the drivers.
Fixes 298 dEQP-GLES31.functional.atomic_counter.* tests and
9 dEQP-GLES31.functional.synchronization.inter_call.
without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_*
tests for i965 driver.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/ir.h | 1 +
src/glsl/link_atomics.cpp | 32 ++++++++++++++++++++++++++++++++
src/glsl/linker.cpp | 1 +
src/glsl/linker.h | 3 +++
src/glsl/nir/glsl_to_nir.cpp | 3 +--
5 files changed, 38 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 9c9f22d..d120203 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -851,6 +851,7 @@ public:
* Location an atomic counter is stored at.
*/
struct {
+ unsigned buffer_index;
unsigned offset;
} atomic;
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
index 70ef0e1..d19cd81 100644
--- a/src/glsl/link_atomics.cpp
+++ b/src/glsl/link_atomics.cpp
@@ -193,6 +193,38 @@ namespace {
}
}
+/**
+ * Scan the program for atomic counters and store buffer index
+ * information into the variable data structure.
+ */
+void
+link_assign_atomic_counter_variable_buffer_index(struct gl_shader_program *prog)
+{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ gl_shader *sh = prog->_LinkedShaders[i];
+
+ if (sh == NULL)
+ continue;
+
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *var = node->as_variable();
+
+ if (var && var->data.mode == ir_var_uniform &&
+ var->type->contains_atomic()) {
+ for(unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
+ if (prog->AtomicBuffers[i].Binding == (unsigned) var->data.binding) {
+ /* Save the buffer block index that corresponds to variable's
+ * binding.
+ */
+ var->data.atomic.buffer_index = i;
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 424b92a..c8334f6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -4361,6 +4361,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
update_array_sizes(prog);
link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
link_assign_atomic_counter_resources(ctx, prog);
+ link_assign_atomic_counter_variable_buffer_index(prog);
store_fragdepth_layout(prog);
link_calculate_subroutine_compat(prog);
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index c80be1c..f16dd64 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -79,6 +79,9 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_shader **stages, int num_stages);
extern void
+link_assign_atomic_counter_variable_buffer_index(struct gl_shader_program *prog);
+
+extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 9b50a93..aaeb53b 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -392,8 +392,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.index = ir->data.index;
var->data.binding = ir->data.binding;
- /* XXX Get rid of buffer_index */
- var->data.atomic.buffer_index = ir->data.binding;
+ var->data.atomic.buffer_index = ir->data.atomic.buffer_index;
var->data.atomic.offset = ir->data.atomic.offset;
var->data.image.read_only = ir->data.image_read_only;
var->data.image.write_only = ir->data.image_write_only;
--
2.1.4
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