[Mesa-dev] [PATCH 1/2] main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Oct 23 00:11:37 PDT 2015
On 22/10/15 13:06, Timothy Arceri wrote:
> On Thu, 2015-10-22 at 11:01 +0200, Samuel Iglesias Gonsalvez wrote:
>> From ARB_program_query_interface spec:
>>
>> "uint GetProgramResourceIndex(uint program, enum programInterface,
>> const char *name);
>> [...]
>> If <name> exactly matches the name string of one of the active
>> resources
>> for <programInterface>, the index of the matched resource is
>> returned.
>> Additionally, if <name> would exactly match the name string of an
>> active
>> resource if "[0]" were appended to <name>, the index of the matched
>> resource is returned. [...]"
>>
>> "A string provided to GetProgramResourceLocation or
>> GetProgramResourceLocationIndex is considered to match an active
>> variable
>> if:
>> [...]
>> * if the string identifies the base name of an active array, where
>> the
>> string would exactly match the name of the variable if the
>> suffix
>> "[0]" were appended to the string;
>> [...]
>> "
>>
>> But this is only happening on those ARB_program_query_interface's
>> queries.
>> For the rest of specs we need to keep old behavior. For that reason,
>> arb_program_interface_query boolean is added to the affected
>> functions.
>>
>> Fixes the following two dEQP-GLES31 tests:
>>
>> dEQP
>> -GLES31.functional.program_interface_query.shader_storage_block.resou
>> rce_list.block_array
>> dEQP
>> -GLES31.functional.program_interface_query.shader_storage_block.resou
>> rce_list.block_array_single_element
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/mesa/main/program_resource.c | 6 ++---
>> src/mesa/main/shader_query.cpp | 58
>> +++++++++++++++++++++++++++++++---------
>> src/mesa/main/shaderapi.c | 4 +--
>> src/mesa/main/shaderapi.h | 9 ++++---
>> src/mesa/main/uniforms.c | 6 ++---
>> 5 files changed, 60 insertions(+), 23 deletions(-)
>>
>> diff --git a/src/mesa/main/program_resource.c
>> b/src/mesa/main/program_resource.c
>> index eb71fdd..d029926 100644
>> --- a/src/mesa/main/program_resource.c
>> +++ b/src/mesa/main/program_resource.c
>> @@ -251,7 +251,7 @@ _mesa_GetProgramResourceIndex(GLuint program,
>> GLenum programInterface,
>> case GL_UNIFORM_BLOCK:
>> case GL_SHADER_STORAGE_BLOCK:
>> res = _mesa_program_resource_find_name(shProg,
>> programInterface, name,
>> - &array_index);
>> + &array_index, true);
>> if (!res || array_index > 0)
>> return GL_INVALID_INDEX;
>>
>> @@ -377,7 +377,7 @@ _mesa_GetProgramResourceLocation(GLuint program,
>> GLenum programInterface,
>> goto fail;
>> }
>>
>> - return _mesa_program_resource_location(shProg, programInterface,
>> name);
>> + return _mesa_program_resource_location(shProg, programInterface,
>> name, true);
>> fail:
>> _mesa_error(ctx, GL_INVALID_ENUM,
>> "glGetProgramResourceLocation(%s %s)",
>> _mesa_enum_to_string(programInterface), name);
>> @@ -411,5 +411,5 @@ _mesa_GetProgramResourceLocationIndex(GLuint
>> program, GLenum programInterface,
>> }
>>
>> return _mesa_program_resource_location_index(shProg,
>> GL_PROGRAM_OUTPUT,
>> - name);
>> + name, true);
>> }
>> diff --git a/src/mesa/main/shader_query.cpp
>> b/src/mesa/main/shader_query.cpp
>> index 8182d3d..49766ca 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -218,7 +218,7 @@ _mesa_GetAttribLocation(GLhandleARB program,
>> const GLcharARB * name)
>> unsigned array_index = 0;
>> struct gl_program_resource *res =
>> _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT,
>> name,
>> - &array_index);
>> + &array_index, false);
>>
>> if (!res)
>> return -1;
>> @@ -367,7 +367,7 @@ _mesa_GetFragDataIndex(GLuint program, const
>> GLchar *name)
>> return -1;
>>
>> return _mesa_program_resource_location_index(shProg,
>> GL_PROGRAM_OUTPUT,
>> - name);
>> + name, false);
>> }
>>
>> GLint GLAPIENTRY
>> @@ -404,7 +404,7 @@ _mesa_GetFragDataLocation(GLuint program, const
>> GLchar *name)
>> unsigned array_index = 0;
>> struct gl_program_resource *res =
>> _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT,
>> name,
>> - &array_index);
>> + &array_index, false);
>>
>> if (!res)
>> return -1;
>> @@ -533,9 +533,12 @@ valid_array_index(const GLchar *name, unsigned
>> *array_index)
>> struct gl_program_resource *
>> _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>> GLenum programInterface, const char
>> *name,
>> - unsigned *array_index)
>> + unsigned *array_index,
>> + bool arb_program_interface_query)
>> {
>> struct gl_program_resource *res = shProg->ProgramResourceList;
>> + const char *name_first_square_bracket = strchr(name, '[');
>> +
>> for (unsigned i = 0; i < shProg->NumProgramResourceList; i++,
>> res++) {
>> if (res->Type != programInterface)
>> continue;
>> @@ -543,6 +546,33 @@ _mesa_program_resource_find_name(struct
>> gl_shader_program *shProg,
>> /* Resource basename. */
>> const char *rname = _mesa_program_resource_name(res);
>> unsigned baselen = strlen(rname);
>> + const char *rname_first_square_bracket = strchr(rname, '[');
>> +
>> + /* From ARB_program_interface_query spec:
>> + *
>> + * "uint GetProgramResourceIndex(uint program, enum
>> programInterface,
>> + * const char *name);
>> + * [...]
>> + * If <name> exactly matches the name string of one of the
>> active
>> + * resources for <programInterface>, the index of the matched
>> resource is
>> + * returned. Additionally, if <name> would exactly match the
>> name string
>> + * of an active resource if "[0]" were appended to <name>,
>> the index of
>> + * the matched resource is returned. [...]"
>> + *
>> + * "A string provided to GetProgramResourceLocation or
>> + * GetProgramResourceLocationIndex is considered to match an
>> active variable
>> + * if:
>> + *
>> + * * the string exactly matches the name of the active
>> variable;
>> + *
>> + * * if the string identifies the base name of an active
>> array, where the
>> + * string would exactly match the name of the variable if
>> the suffix
>> + * "[0]" were appended to the string; [...]"
>> + */
>> + /* Remove array's index from interface block name comparison
>> */
>> + if (arb_program_interface_query &&
>> + !name_first_square_bracket && rname_first_square_bracket)
>> + baselen -= strlen(rname_first_square_bracket);
>
> This patch doesn't look right to me for starters I don't think it will
> work for arrays of arrays as matching works like this
>
> resource_name[2][3] or resource_name[2][3][0]
>
Yes, fails for that case. I am working in a new version that works too
for that case. I forgot the AoA case :-)
> Also this looks like a problem only with shader storage blocks, for
> other types normaly _mesa_program_resource_name() returns the resource
> with the innermost array removed (it normally doesn't get appended in
> the first place, at least thats how uniforms work see the name building
> in link_uniforms.cpp).
>
It is not shader storage block specific, that also happens for uniform
blocks (shader storage blocks use the same code). I have written an
example like:
uniform UBO {
vec4 v;
} ubo[2];
"UBO[0]" and "UBO[1]" active variables are returned by
glGetProgramResourceName() because they are got from their respective
gl_program_resource's Name field.
Sam
> I don't have time to dip deeper right now but just a couple of things
> to consider.
>
>>
>> if (strncmp(rname, name, baselen) == 0) {
>> switch (programInterface) {
>> @@ -845,12 +875,14 @@ program_resource_location(struct
>> gl_shader_program *shProg,
>> */
>> GLint
>> _mesa_program_resource_location(struct gl_shader_program *shProg,
>> - GLenum programInterface, const char
>> *name)
>> + GLenum programInterface, const char
>> *name,
>> + bool arb_program_interface_query)
>> {
>> unsigned array_index = 0;
>> struct gl_program_resource *res =
>> _mesa_program_resource_find_name(shProg, programInterface,
>> name,
>> - &array_index);
>> + &array_index,
>> + arb_program_interface_query);
>>
>> /* Resource not found. */
>> if (!res)
>> @@ -865,10 +897,12 @@ _mesa_program_resource_location(struct
>> gl_shader_program *shProg,
>> */
>> GLint
>> _mesa_program_resource_location_index(struct gl_shader_program
>> *shProg,
>> - GLenum programInterface, const
>> char *name)
>> + GLenum programInterface, const
>> char *name,
>> + bool
>> arb_program_interface_query)
>> {
>> struct gl_program_resource *res =
>> - _mesa_program_resource_find_name(shProg, programInterface,
>> name, NULL);
>> + _mesa_program_resource_find_name(shProg, programInterface,
>> name, NULL,
>> + arb_program_interface_query);
>>
>> /* Non-existent variable or resource is not referenced by
>> fragment stage. */
>> if (!res || !(res->StageReferences & (1 <<
>> MESA_SHADER_FRAGMENT)))
>> @@ -946,7 +980,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>> const char *iname = RESOURCE_UBO(res)
>> ->Uniforms[i].IndexName;
>> struct gl_program_resource *uni =
>> _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> iname,
>> - NULL);
>> + NULL, false);
>> if (!uni)
>> continue;
>> (*val)++;
>> @@ -958,7 +992,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>> const char *iname = RESOURCE_UBO(res)
>> ->Uniforms[i].IndexName;
>> struct gl_program_resource *uni =
>> _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> iname,
>> - NULL);
>> + NULL, false);
>> if (!uni)
>> continue;
>> *val++ =
>> @@ -982,7 +1016,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>> const char *iname = RESOURCE_UBO(res)
>> ->Uniforms[i].IndexName;
>> struct gl_program_resource *uni =
>> _mesa_program_resource_find_name(shProg,
>> GL_BUFFER_VARIABLE,
>> - iname, NULL);
>> + iname, NULL, false);
>> if (!uni)
>> continue;
>> (*val)++;
>> @@ -994,7 +1028,7 @@ get_buffer_property(struct gl_shader_program
>> *shProg,
>> const char *iname = RESOURCE_UBO(res)
>> ->Uniforms[i].IndexName;
>> struct gl_program_resource *uni =
>> _mesa_program_resource_find_name(shProg,
>> GL_BUFFER_VARIABLE,
>> - iname, NULL);
>> + iname, NULL, false);
>> if (!uni)
>> continue;
>> *val++ =
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 765602e..00cefd0 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -2267,7 +2267,7 @@ _mesa_GetSubroutineUniformLocation(GLuint
>> program, GLenum shadertype,
>> }
>>
>> resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
>> - return _mesa_program_resource_location(shProg, resource_type,
>> name);
>> + return _mesa_program_resource_location(shProg, resource_type,
>> name, false);
>> }
>>
>> GLuint GLAPIENTRY
>> @@ -2302,7 +2302,7 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum
>> shadertype,
>> }
>>
>> resource_type = _mesa_shader_stage_to_subroutine(stage);
>> - res = _mesa_program_resource_find_name(shProg, resource_type,
>> name, NULL);
>> + res = _mesa_program_resource_find_name(shProg, resource_type,
>> name, NULL, false);
>> if (!res) {
>> _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
>> return -1;
>> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
>> index fba767b..2e6b9af 100644
>> --- a/src/mesa/main/shaderapi.h
>> +++ b/src/mesa/main/shaderapi.h
>> @@ -233,7 +233,8 @@ _mesa_program_resource_index(struct
>> gl_shader_program *shProg,
>> extern struct gl_program_resource *
>> _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>> GLenum programInterface, const char
>> *name,
>> - unsigned *array_index);
>> + unsigned *array_index,
>> + bool arb_program_interface_query);
>>
>> extern struct gl_program_resource *
>> _mesa_program_resource_find_index(struct gl_shader_program *shProg,
>> @@ -250,11 +251,13 @@ _mesa_program_resource_name_len(struct
>> gl_program_resource *res);
>>
>> extern GLint
>> _mesa_program_resource_location(struct gl_shader_program *shProg,
>> - GLenum programInterface, const char
>> *name);
>> + GLenum programInterface, const char
>> *name,
>> + bool arb_program_interface_query);
>>
>> extern GLint
>> _mesa_program_resource_location_index(struct gl_shader_program
>> *shProg,
>> - GLenum programInterface, const
>> char *name);
>> + GLenum programInterface, const
>> char *name,
>> + bool
>> arb_program_interface_query);
>>
>> extern unsigned
>> _mesa_program_resource_prop(struct gl_shader_program *shProg,
>> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
>> index bc23538..d240183 100644
>> --- a/src/mesa/main/uniforms.c
>> +++ b/src/mesa/main/uniforms.c
>> @@ -921,7 +921,7 @@ _mesa_GetUniformLocation(GLuint programObj, const
>> GLcharARB *name)
>> return -1;
>> }
>>
>> - return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
>> + return _mesa_program_resource_location(shProg, GL_UNIFORM, name,
>> false);
>> }
>>
>> GLuint GLAPIENTRY
>> @@ -943,7 +943,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
>>
>> struct gl_program_resource *res =
>> _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
>> - uniformBlockName, NULL);
>> + uniformBlockName, NULL,
>> false);
>> if (!res)
>> return GL_INVALID_INDEX;
>>
>> @@ -979,7 +979,7 @@ _mesa_GetUniformIndices(GLuint program,
>> for (i = 0; i < uniformCount; i++) {
>> struct gl_program_resource *res =
>> _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>> uniformNames[i],
>> - NULL);
>> + NULL, false);
>> uniformIndices[i] = _mesa_program_resource_index(shProg, res);
>> }
>> }
>
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