[Mesa-dev] [PATCH 3/4] i965/vec4: Move vec4_generator class definition into the .cpp file.
Kenneth Graunke
kenneth at whitecape.org
Fri Oct 23 19:05:58 PDT 2015
The public API for the generator is brw_vec4_generate_code(); nobody
actually needs to use the class. This means we can extend it without
triggering the recompiles associated with altering brw_vec4.h.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vec4.h | 111 -----------------------
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 110 ++++++++++++++++++++++
2 files changed, 110 insertions(+), 111 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 5a385c1..ec8abf4 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -392,117 +392,6 @@ private:
unsigned last_scratch; /**< measured in 32-byte (register size) units */
};
-
-/**
- * The vertex shader code generator.
- *
- * Translates VS IR to actual i965 assembly code.
- */
-class vec4_generator
-{
-public:
- vec4_generator(const struct brw_compiler *compiler, void *log_data,
- struct brw_vue_prog_data *prog_data,
- void *mem_ctx,
- bool debug_flag,
- const char *stage_name,
- const char *stage_abbrev);
- ~vec4_generator();
-
- const unsigned *generate_assembly(const cfg_t *cfg, unsigned *asm_size,
- const nir_shader *nir);
-
-private:
- void generate_code(const cfg_t *cfg, const nir_shader *nir);
-
- void generate_math1_gen4(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src);
- void generate_math2_gen4(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_math_gen6(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
-
- void generate_tex(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src,
- struct brw_reg sampler_index);
-
- void generate_vs_urb_write(vec4_instruction *inst);
- void generate_gs_urb_write(vec4_instruction *inst);
- void generate_gs_urb_write_allocate(vec4_instruction *inst);
- void generate_gs_thread_end(vec4_instruction *inst);
- void generate_gs_set_write_offset(struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_gs_set_vertex_count(struct brw_reg dst,
- struct brw_reg src);
- void generate_gs_svb_write(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_gs_svb_set_destination_index(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src);
- void generate_gs_set_dword_2(struct brw_reg dst, struct brw_reg src);
- void generate_gs_prepare_channel_masks(struct brw_reg dst);
- void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg src);
- void generate_gs_get_instance_id(struct brw_reg dst);
- void generate_gs_ff_sync_set_primitives(struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1,
- struct brw_reg src2);
- void generate_gs_ff_sync(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_gs_set_primitive_id(struct brw_reg dst);
- void generate_oword_dual_block_offsets(struct brw_reg m1,
- struct brw_reg index);
- void generate_scratch_write(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src,
- struct brw_reg index);
- void generate_scratch_read(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg index);
- void generate_pull_constant_load(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg index,
- struct brw_reg offset);
- void generate_pull_constant_load_gen7(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg surf_index,
- struct brw_reg offset);
- void generate_set_simd4x2_header_gen9(vec4_instruction *inst,
- struct brw_reg dst);
-
- void generate_get_buffer_size(vec4_instruction *inst,
- struct brw_reg dst,
- struct brw_reg src,
- struct brw_reg index);
-
- void generate_unpack_flags(struct brw_reg dst);
-
- const struct brw_compiler *compiler;
- void *log_data; /* Passed to compiler->*_log functions */
-
- const struct brw_device_info *devinfo;
-
- struct brw_codegen *p;
-
- struct brw_vue_prog_data *prog_data;
-
- void *mem_ctx;
- const char *stage_name;
- const char *stage_abbrev;
- const bool debug_flag;
-};
-
} /* namespace brw */
#endif /* __cplusplus */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 029a594..96a52c6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -34,6 +34,116 @@ extern "C" {
namespace brw {
+/**
+ * The vertex shader code generator.
+ *
+ * Translates VS IR to actual i965 assembly code.
+ */
+class vec4_generator
+{
+public:
+ vec4_generator(const struct brw_compiler *compiler, void *log_data,
+ struct brw_vue_prog_data *prog_data,
+ void *mem_ctx,
+ bool debug_flag,
+ const char *stage_name,
+ const char *stage_abbrev);
+ ~vec4_generator();
+
+ const unsigned *generate_assembly(const cfg_t *cfg, unsigned *asm_size,
+ const nir_shader *nir);
+
+private:
+ void generate_code(const cfg_t *cfg, const nir_shader *nir);
+
+ void generate_math1_gen4(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_math2_gen4(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_math_gen6(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+
+ void generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src,
+ struct brw_reg sampler_index);
+
+ void generate_vs_urb_write(vec4_instruction *inst);
+ void generate_gs_urb_write(vec4_instruction *inst);
+ void generate_gs_urb_write_allocate(vec4_instruction *inst);
+ void generate_gs_thread_end(vec4_instruction *inst);
+ void generate_gs_set_write_offset(struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_gs_set_vertex_count(struct brw_reg dst,
+ struct brw_reg src);
+ void generate_gs_svb_write(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_gs_svb_set_destination_index(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_gs_set_dword_2(struct brw_reg dst, struct brw_reg src);
+ void generate_gs_prepare_channel_masks(struct brw_reg dst);
+ void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg src);
+ void generate_gs_get_instance_id(struct brw_reg dst);
+ void generate_gs_ff_sync_set_primitives(struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1,
+ struct brw_reg src2);
+ void generate_gs_ff_sync(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_gs_set_primitive_id(struct brw_reg dst);
+ void generate_oword_dual_block_offsets(struct brw_reg m1,
+ struct brw_reg index);
+ void generate_scratch_write(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src,
+ struct brw_reg index);
+ void generate_scratch_read(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg index);
+ void generate_pull_constant_load(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_pull_constant_load_gen7(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg surf_index,
+ struct brw_reg offset);
+ void generate_set_simd4x2_header_gen9(vec4_instruction *inst,
+ struct brw_reg dst);
+
+ void generate_get_buffer_size(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src,
+ struct brw_reg index);
+
+ void generate_unpack_flags(struct brw_reg dst);
+
+ const struct brw_compiler *compiler;
+ void *log_data; /* Passed to compiler->*_log functions */
+
+ const struct brw_device_info *devinfo;
+
+ struct brw_codegen *p;
+
+ struct brw_vue_prog_data *prog_data;
+
+ void *mem_ctx;
+ const char *stage_name;
+ const char *stage_abbrev;
+ const bool debug_flag;
+};
+
vec4_generator::vec4_generator(const struct brw_compiler *compiler,
void *log_data,
struct brw_vue_prog_data *prog_data,
--
2.6.2
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