[Mesa-dev] [RFC 2/4] glsl IR: only allow optimization of interstage variable

Gregory Hainaut gregory.hainaut at gmail.com
Sun Oct 25 07:01:35 PDT 2015


GL_ARB_separate_shader_objects allow to match by name variable or block
interface. Input varying can't be removed because it is will impact the
location assignment.

It fixes the bug 79783 and likely any application that uses
GL_ARB_separate_shader_objects extension.

piglit test: arb_separate_shader_object-rendezvous_by_name

Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
---
 src/glsl/opt_dead_code.cpp | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index c5be166..fef5e92 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -75,6 +75,24 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
 	  || !entry->declaration)
 	 continue;
 
+      /* Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.5
+       * (Core Profile) spec says:
+       *
+       *    "With separable program objects, interfaces between shader
+       *    stages may involve the outputs from one program object and the
+       *    inputs from a second program object.  For such interfaces, it is
+       *    not possible to detect mismatches at link time, because the
+       *    programs are linked separately. When each such program is
+       *    linked, all inputs or outputs interfacing with another program
+       *    stage are treated as active."
+       */
+      if (entry->var->data.always_active_io &&
+            (!entry->var->data.explicit_location ||
+             entry->var->data.location >= VARYING_SLOT_VAR0) &&
+            (entry->var->data.mode == ir_var_shader_in ||
+             entry->var->data.mode == ir_var_shader_out))
+         continue;
+
       if (!entry->assign_list.is_empty()) {
 	 /* Remove all the dead assignments to the variable we found.
 	  * Don't do so if it's a shader or function output, though.
-- 
2.1.4



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