[Mesa-dev] [PATCH] mesa: add additional checks for uniform location query
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 26 03:11:29 PDT 2015
On Mon, 2015-10-26 at 11:22 +0200, Tapani Pälli wrote:
> Patch adds additional check to make sure we don't return locations
> for
> structures or arrays of structures.
>
> From page 79 of the OpenGL 4.2 spec:
> "A valid name cannot be a structure, an array of structures, or
> any
> portion of a single vector or a matrix."
>
> No Piglit or CTS regressions observed.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/mesa/main/shader_query.cpp
> b/src/mesa/main/shader_query.cpp
> index 8182d3d..b0707a4 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -808,6 +808,16 @@ program_resource_location(struct
> gl_shader_program *shProg,
> if (RESOURCE_UNI(res)->builtin)
> return -1;
>
> + /* From page 79 of the OpenGL 4.2 spec:
> + *
> + * "A valid name cannot be a structure, an array of
> structures, or any
> + * portion of a single vector or a matrix."
> + */
> + if (RESOURCE_UNI(res)->type->is_record() ||
> + (RESOURCE_UNI(res)->type->is_array() &&
> + RESOURCE_UNI(res)->type->fields.array->is_record()))
> + return -1;
> +
This could just be RESOURCE_UNI(res)->type->without_array()
->is_record() then it would also work for arrays of arrays.
> /* From the GL_ARB_uniform_buffer_object spec:
> *
> * "The value -1 will be returned if <name> does not
> correspond to an
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