[Mesa-dev] [Mesa-stable] [PATCH] mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queries

Ian Romanick idr at freedesktop.org
Mon Oct 26 16:30:30 PDT 2015


Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 10/21/2015 03:06 PM, Nanley Chery wrote:
> From: Nanley Chery <nanley.g.chery at intel.com>
> 
> In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS query returns the set of
> supported specific compressed formats. Since ASTC formats fit within
> that category, include them in the set and update the
> NUM_COMPRESSED_TEXTURE_FORMATS query as well.
> 
> This enables GLES2-based ASTC dEQP tests to run. See the Bugzilla for
> more info.
> 
> Cc: "11.0" <mesa-stable at lists.freedesktop.org>

I think we were mistaken about this... ASTC isn't actually in 11.0, is it?

> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193
> Reported-by: Tapani Pälli <tapani.palli at intel.com>
> Suggested-by: Ian Romanick <ian.d.romanick at intel.com>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
>  src/mesa/main/texcompress.c | 85 +++++++++++++++++++++++++++++++++------------
>  1 file changed, 63 insertions(+), 22 deletions(-)
> 
> diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
> index 84973d3..9d22586 100644
> --- a/src/mesa/main/texcompress.c
> +++ b/src/mesa/main/texcompress.c
> @@ -243,28 +243,6 @@ _mesa_gl_compressed_format_base_format(GLenum format)
>   *        what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
>   *        GL_COMPRESSED_TEXTURE_FORMATS return."
>   *
> - * The KHR_texture_compression_astc_hdr spec says:
> - *
> - *    "Interactions with OpenGL 4.2
> - *
> - *        OpenGL 4.2 supports the feature that compressed textures can be
> - *        compressed online, by passing the compressed texture format enum as
> - *        the internal format when uploading a texture using TexImage1D,
> - *        TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
> - *        Specification, subsection Encoding of Special Internal Formats).
> - *
> - *        Due to the complexity of the ASTC compression algorithm, it is not
> - *        usually suitable for online use, and therefore ASTC support will be
> - *        limited to pre-compressed textures only. Where on-device compression
> - *        is required, a domain-specific limited compressor will typically
> - *        be used, and this is therefore not suitable for implementation in
> - *        the driver.
> - *
> - *        In particular, the ASTC format specifiers will not be added to
> - *        Table 3.14, and thus will not be accepted by the TexImage*D
> - *        functions, and will not be returned by the (already deprecated)
> - *        COMPRESSED_TEXTURE_FORMATS query."
> - *
>   * There is no formal spec for GL_ATI_texture_compression_3dc.  Since the
>   * formats added by this extension are luminance-alpha formats, it is
>   * reasonable to expect them to follow the same rules as
> @@ -396,6 +374,69 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
>           n += 10;
>        }
>     }
> +
> +   /* The KHR_texture_compression_astc_hdr spec says:
> +    *
> +    *    "Interactions with OpenGL 4.2
> +    *
> +    *        OpenGL 4.2 supports the feature that compressed textures can be
> +    *        compressed online, by passing the compressed texture format enum as
> +    *        the internal format when uploading a texture using TexImage1D,
> +    *        TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
> +    *        Specification, subsection Encoding of Special Internal Formats).
> +    *
> +    *        Due to the complexity of the ASTC compression algorithm, it is not
> +    *        usually suitable for online use, and therefore ASTC support will be
> +    *        limited to pre-compressed textures only. Where on-device compression
> +    *        is required, a domain-specific limited compressor will typically
> +    *        be used, and this is therefore not suitable for implementation in
> +    *        the driver.
> +    *
> +    *        In particular, the ASTC format specifiers will not be added to
> +    *        Table 3.14, and thus will not be accepted by the TexImage*D
> +    *        functions, and will not be returned by the (already deprecated)
> +    *        COMPRESSED_TEXTURE_FORMATS query."
> +    *
> +    * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
> +    * query returns the set of supported specific compressed formats.
> +    */
> +   if (ctx->API == API_OPENGLES2 &&
> +       ctx->Extensions.KHR_texture_compression_astc_ldr) {
> +      if (formats) {
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
> +         formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
> +         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
> +      }
> +      else {
> +         n += 28;
> +      }
> +   }
> +
>     return n;
>  }
>  
> 



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