[Mesa-dev] [Mesa-stable] [PATCH] mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queries
Ian Romanick
idr at freedesktop.org
Mon Oct 26 16:30:30 PDT 2015
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 10/21/2015 03:06 PM, Nanley Chery wrote:
> From: Nanley Chery <nanley.g.chery at intel.com>
>
> In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS query returns the set of
> supported specific compressed formats. Since ASTC formats fit within
> that category, include them in the set and update the
> NUM_COMPRESSED_TEXTURE_FORMATS query as well.
>
> This enables GLES2-based ASTC dEQP tests to run. See the Bugzilla for
> more info.
>
> Cc: "11.0" <mesa-stable at lists.freedesktop.org>
I think we were mistaken about this... ASTC isn't actually in 11.0, is it?
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193
> Reported-by: Tapani Pälli <tapani.palli at intel.com>
> Suggested-by: Ian Romanick <ian.d.romanick at intel.com>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
> src/mesa/main/texcompress.c | 85 +++++++++++++++++++++++++++++++++------------
> 1 file changed, 63 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
> index 84973d3..9d22586 100644
> --- a/src/mesa/main/texcompress.c
> +++ b/src/mesa/main/texcompress.c
> @@ -243,28 +243,6 @@ _mesa_gl_compressed_format_base_format(GLenum format)
> * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
> * GL_COMPRESSED_TEXTURE_FORMATS return."
> *
> - * The KHR_texture_compression_astc_hdr spec says:
> - *
> - * "Interactions with OpenGL 4.2
> - *
> - * OpenGL 4.2 supports the feature that compressed textures can be
> - * compressed online, by passing the compressed texture format enum as
> - * the internal format when uploading a texture using TexImage1D,
> - * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
> - * Specification, subsection Encoding of Special Internal Formats).
> - *
> - * Due to the complexity of the ASTC compression algorithm, it is not
> - * usually suitable for online use, and therefore ASTC support will be
> - * limited to pre-compressed textures only. Where on-device compression
> - * is required, a domain-specific limited compressor will typically
> - * be used, and this is therefore not suitable for implementation in
> - * the driver.
> - *
> - * In particular, the ASTC format specifiers will not be added to
> - * Table 3.14, and thus will not be accepted by the TexImage*D
> - * functions, and will not be returned by the (already deprecated)
> - * COMPRESSED_TEXTURE_FORMATS query."
> - *
> * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
> * formats added by this extension are luminance-alpha formats, it is
> * reasonable to expect them to follow the same rules as
> @@ -396,6 +374,69 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
> n += 10;
> }
> }
> +
> + /* The KHR_texture_compression_astc_hdr spec says:
> + *
> + * "Interactions with OpenGL 4.2
> + *
> + * OpenGL 4.2 supports the feature that compressed textures can be
> + * compressed online, by passing the compressed texture format enum as
> + * the internal format when uploading a texture using TexImage1D,
> + * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
> + * Specification, subsection Encoding of Special Internal Formats).
> + *
> + * Due to the complexity of the ASTC compression algorithm, it is not
> + * usually suitable for online use, and therefore ASTC support will be
> + * limited to pre-compressed textures only. Where on-device compression
> + * is required, a domain-specific limited compressor will typically
> + * be used, and this is therefore not suitable for implementation in
> + * the driver.
> + *
> + * In particular, the ASTC format specifiers will not be added to
> + * Table 3.14, and thus will not be accepted by the TexImage*D
> + * functions, and will not be returned by the (already deprecated)
> + * COMPRESSED_TEXTURE_FORMATS query."
> + *
> + * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
> + * query returns the set of supported specific compressed formats.
> + */
> + if (ctx->API == API_OPENGLES2 &&
> + ctx->Extensions.KHR_texture_compression_astc_ldr) {
> + if (formats) {
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
> + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
> + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
> + }
> + else {
> + n += 28;
> + }
> + }
> +
> return n;
> }
>
>
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