[Mesa-dev] [PATCH 1/3] mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex

Jordan Justen jordan.l.justen at intel.com
Tue Oct 27 22:38:21 PDT 2015


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Cc: Iago Toral Quiroga <itoral at igalia.com>
---
 src/glsl/link_uniform_initializers.cpp |  2 +-
 src/glsl/linker.cpp                    | 16 ++++++++--------
 src/glsl/standalone_scaffolding.cpp    |  4 ++--
 src/mesa/main/mtypes.h                 | 11 ++++++-----
 src/mesa/main/shader_query.cpp         |  2 +-
 src/mesa/main/shaderobj.c              |  4 ++--
 src/mesa/main/uniforms.c               |  4 ++--
 7 files changed, 22 insertions(+), 21 deletions(-)

diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 682a4ee..58d21e5 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -178,7 +178,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
 
       /* This is a field of a UBO.  val is the binding index. */
       for (int i = 0; i < MESA_SHADER_STAGES; i++) {
-         int stage_index = prog->UniformBlockStageIndex[i][block_index];
+         int stage_index = prog->InterfaceBlockStageIndex[i][block_index];
 
          if (stage_index != -1) {
             struct gl_shader *sh = prog->_LinkedShaders[i];
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index cfd8f81..3db2fd3 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1174,10 +1174,10 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       struct gl_shader *sh = prog->_LinkedShaders[i];
 
-      prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
-						     max_num_uniform_blocks);
+      prog->InterfaceBlockStageIndex[i] = ralloc_array(prog, int,
+                                                       max_num_uniform_blocks);
       for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
-	 prog->UniformBlockStageIndex[i][j] = -1;
+	 prog->InterfaceBlockStageIndex[i][j] = -1;
 
       if (sh == NULL)
 	 continue;
@@ -1194,7 +1194,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
 	    return false;
 	 }
 
-	 prog->UniformBlockStageIndex[i][index] = j;
+	 prog->InterfaceBlockStageIndex[i][index] = j;
       }
    }
 
@@ -2836,9 +2836,9 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
       }
 
       for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
-	 if (prog->UniformBlockStageIndex[j][i] != -1) {
+	 if (prog->InterfaceBlockStageIndex[j][i] != -1) {
             struct gl_shader *sh = prog->_LinkedShaders[j];
-            int stage_index = prog->UniformBlockStageIndex[j][i];
+            int stage_index = prog->InterfaceBlockStageIndex[j][i];
             if (sh && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) {
                shader_blocks[j]++;
                total_shader_storage_blocks++;
@@ -2955,7 +2955,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
          total_image_units += sh->NumImages;
 
          for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) {
-            int stage_index = prog->UniformBlockStageIndex[i][j];
+            int stage_index = prog->InterfaceBlockStageIndex[i][j];
             if (stage_index != -1 && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage)
                total_shader_storage_blocks++;
          }
@@ -3734,7 +3734,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
       int block_index = shProg->UniformStorage[i].block_index;
       if (block_index != -1) {
          for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
-             if (shProg->UniformBlockStageIndex[j][block_index] != -1)
+             if (shProg->InterfaceBlockStageIndex[j][block_index] != -1)
                 stageref |= (1 << j);
          }
       }
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index eccf094..fe1d820 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -120,8 +120,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
    shProg->NumShaderStorageBlocks = 0;
 
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(shProg->UniformBlockStageIndex[i]);
-      shProg->UniformBlockStageIndex[i] = NULL;
+      ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+      shProg->InterfaceBlockStageIndex[i] = NULL;
    }
 
    ralloc_free(shProg->AtomicBuffers);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 34120cf..cce959e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2715,13 +2715,14 @@ struct gl_shader_program
    struct gl_uniform_block **ShaderStorageBlocks;
 
    /**
-    * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
-    * they're used in, or -1.
+    * Indices into the BufferInterfaceBlocks[] array for each stage they're
+    * used in, or -1.
     *
-    * This is used to maintain the Binding values of the stage's UniformBlocks[]
-    * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
+    * This is used to maintain the Binding values of the stage's
+    * BufferInterfaceBlocks[] and to answer the
+    * GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
     */
-   int *UniformBlockStageIndex[MESA_SHADER_STAGES];
+   int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
 
    /**
     * Map of active uniform names to locations
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 59ec3d7..2769c47 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -965,7 +965,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
       return RESOURCE_ATC(res)->StageReferences[stage];
 
    if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
-      return shProg->UniformBlockStageIndex[stage][index] != -1;
+      return shProg->InterfaceBlockStageIndex[stage][index] != -1;
 
    return res->StageReferences & (1 << stage);
 }
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index ffc7193..203ccef 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -294,8 +294,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
    shProg->BufferInterfaceBlocks = NULL;
    shProg->NumBufferInterfaceBlocks = 0;
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(shProg->UniformBlockStageIndex[i]);
-      shProg->UniformBlockStageIndex[i] = NULL;
+      ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+      shProg->InterfaceBlockStageIndex[i] = NULL;
    }
 
    ralloc_free(shProg->AtomicBuffers);
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index bc23538..758ca24 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1026,7 +1026,7 @@ _mesa_UniformBlockBinding(GLuint program,
       shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
 
       for (i = 0; i < MESA_SHADER_STAGES; i++) {
-	 int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
+	 int stage_index = shProg->InterfaceBlockStageIndex[i][uniformBlockIndex];
 
 	 if (stage_index != -1) {
 	    struct gl_shader *sh = shProg->_LinkedShaders[i];
@@ -1079,7 +1079,7 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
       shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
 
       for (i = 0; i < MESA_SHADER_STAGES; i++) {
-	 int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
+	 int stage_index = shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex];
 
 	 if (stage_index != -1) {
 	    struct gl_shader *sh = shProg->_LinkedShaders[i];
-- 
2.5.1



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