[Mesa-dev] [PATCH 1/3] nir: Add intrinsics for tessellation shader system values.
Kenneth Graunke
kenneth at whitecape.org
Wed Oct 28 03:37:34 PDT 2015
nir_intrinsic_load_patch_vertices_in corresponds to gl_PatchVerticesIn,
a special input in both the TCS and TES stages.
nir_intrinsic_load_tess_coord corresponds to gl_TessCoord, a special
tessellation evaluation shader input.
nir_intrinsic_load_tess_level_outer/inner correspond to the
gl_TessLevelOuter[] and gl_TessLevelInner[] evaluation shader inputs,
which we treat as system values because they're stored specially.
(These intrinsics are only for the TES - the TCS uses output variables.)
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/nir/nir.c | 17 ++++++++++-------
src/glsl/nir/nir_intrinsics.h | 4 ++++
2 files changed, 14 insertions(+), 7 deletions(-)
Here are a couple of pretty straightforward patches from my tessquash
branch. At this point, I have 98% of Piglit passing so I'm pretty
confident that these work and don't need to change. I figured I'd
try to send a small trickle of patches out to keep the actual series
from being quite so gigantic...
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 793bdaf..5f03095 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -1557,12 +1557,14 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_num_work_groups;
case SYSTEM_VALUE_PRIMITIVE_ID:
return nir_intrinsic_load_primitive_id;
- /* FINISHME: Add tessellation intrinsics.
case SYSTEM_VALUE_TESS_COORD:
- case SYSTEM_VALUE_VERTICES_IN:
+ return nir_intrinsic_load_tess_coord;
case SYSTEM_VALUE_TESS_LEVEL_OUTER:
+ return nir_intrinsic_load_tess_level_outer;
case SYSTEM_VALUE_TESS_LEVEL_INNER:
- */
+ return nir_intrinsic_load_tess_level_inner;
+ case SYSTEM_VALUE_VERTICES_IN:
+ return nir_intrinsic_load_patch_vertices_in;
default:
unreachable("system value does not directly correspond to intrinsic");
}
@@ -1598,13 +1600,14 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_WORK_GROUP_ID;
case nir_intrinsic_load_primitive_id:
return SYSTEM_VALUE_PRIMITIVE_ID;
- /* FINISHME: Add tessellation intrinsics.
+ case nir_intrinsic_load_tess_coord:
return SYSTEM_VALUE_TESS_COORD;
- return SYSTEM_VALUE_VERTICES_IN;
- return SYSTEM_VALUE_PRIMITIVE_ID;
+ case nir_intrinsic_load_tess_level_outer:
return SYSTEM_VALUE_TESS_LEVEL_OUTER;
+ case nir_intrinsic_load_tess_level_inner:
return SYSTEM_VALUE_TESS_LEVEL_INNER;
- */
+ case nir_intrinsic_load_patch_vertices_in:
+ return SYSTEM_VALUE_VERTICES_IN;
default:
unreachable("intrinsic doesn't produce a system value");
}
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index 49bf3b2..c1fb1bad 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -198,6 +198,10 @@ SYSTEM_VALUE(sample_pos, 2, 0)
SYSTEM_VALUE(sample_mask_in, 1, 0)
SYSTEM_VALUE(primitive_id, 1, 0)
SYSTEM_VALUE(invocation_id, 1, 0)
+SYSTEM_VALUE(tess_coord, 3, 0)
+SYSTEM_VALUE(tess_level_outer, 4, 0)
+SYSTEM_VALUE(tess_level_inner, 2, 0)
+SYSTEM_VALUE(patch_vertices_in, 1, 0)
SYSTEM_VALUE(local_invocation_id, 3, 0)
SYSTEM_VALUE(work_group_id, 3, 0)
SYSTEM_VALUE(user_clip_plane, 4, 1) /* const_index[0] is user_clip_plane[idx] */
--
2.6.2
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