[Mesa-dev] [PATCH 3/3] st/mesa: implement ARB_copy_image
Ilia Mirkin
imirkin at alum.mit.edu
Wed Oct 28 09:25:50 PDT 2015
On Sun, Oct 25, 2015 at 1:25 PM, Marek Olšák <maraeo at gmail.com> wrote:
> +static void
> +st_CopyImageSubData(struct gl_context *ctx,
> + struct gl_texture_image *src_image,
> + struct gl_renderbuffer *src_renderbuffer,
> + int src_x, int src_y, int src_z,
> + struct gl_texture_image *dst_image,
> + struct gl_renderbuffer *dst_renderbuffer,
> + int dst_x, int dst_y, int dst_z,
> + int src_width, int src_height)
> +{
> + struct st_context *st = st_context(ctx);
> + struct pipe_context *pipe = st->pipe;
> + struct pipe_resource *src_res, *dst_res;
> + struct pipe_box box;
> + int src_level, dst_level;
> +
> + if (src_image) {
> + struct st_texture_image *src = st_texture_image(src_image);
> + src_res = src->pt;
> + src_level = src_image->Level;
> + src_z += src_image->Face;
> + } else {
> + struct st_renderbuffer *src = st_renderbuffer(src_renderbuffer);
> + src_res = src->texture;
> + src_level = 0;
> + }
> +
> + if (dst_image) {
> + struct st_texture_image *dst = st_texture_image(dst_image);
> + dst_res = dst->pt;
> + dst_level = dst_image->Level;
> + dst_z += dst_image->Face;
> + } else {
> + struct st_renderbuffer *dst = st_renderbuffer(dst_renderbuffer);
> + dst_res = dst->texture;
> + dst_level = 0;
> + }
> +
> + u_box_2d_zslice(src_x, src_y, src_z, src_width, src_height, &box);
> +
> + copy_image(pipe, dst_res, dst_level, dst_x, dst_y, dst_z,
> + src_res, src_level, &box);
> +}
I know you've already pushed this, but the thought just occurred to me
-- does this deal properly with texture views? I always get immensely
confused by those, but shouldn't the levels/layers be offset by the
texture object's minlayer/baselevel/minlevel somewhere? Possibly in
_mesa_CopyImageSubData?
-ilia
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