[Mesa-dev] [PATCH 7/7] nir: add helper macros for running NIR passes

Rob Clark robdclark at gmail.com
Wed Oct 28 14:49:41 PDT 2015


On Wed, Oct 28, 2015 at 5:24 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> On Wed, Oct 28, 2015 at 1:37 PM, Rob Clark <robdclark at gmail.com> wrote:
>> On Wed, Oct 28, 2015 at 12:09 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>>> On Sat, Oct 24, 2015 at 10:08 AM, Rob Clark <robdclark at gmail.com> wrote:
>>>> From: Rob Clark <robclark at freedesktop.org>
>>>>
>>>> Convenient place to put in some extra sanity checking, without making
>>>> things messy for the drivers running the passes.
>>>
>>> In the short-term this seems to work (at least for testing nir_clone).
>>> In the long-term, I'm not sure that a macro is really what we want.
>>> I've mentioned a time or two before that what I *think* I'd like to do
>>> (don't know exactly how it will work out yet) is to have a little
>>> datastructure
>>>
>>> typedef struct nir_pass {
>>>    bool (*shader_pass_func)(nir_shader *shader, void *data);
>>>    bool (*impl_pass_func)(nir_function_impl *impl, void *data);
>>>    nir_metadata metadata_preserved;
>>>    void *data;
>>> } nir_pass;
>>>
>>> and have each of the passes expose one of these as a const global
>>> variable instead of exposing the actual functions.  Then we would have
>>> a runner function (or macro) that could run a pass.  The runner would
>>> take care of validation, trashing metadata, and maybe even cloning.
>>> If no shader_pass_func is provided but you call it on a shader, the
>>> runner would iterate over all of the overloads for you and run the
>>> impl_pass_func on each.  We could also have helpers that take an array
>>> and run all of them or even take an array and run it in a loop until
>>> no more progress is made.
>>
>> meh, once we collapse the run+validate into a single line macro call,
>> having list of calls sounds like it doesn't really take up more lines
>> of code compared to a table of nir passes.. plus old fashioned code
>> has a lot more flexibility without having to reinvent loops and ifs
>> and that sort of thing.  Keep in mind some passes are conditional on
>> draw state (ie. what we are lowering) or shader stage, etc.
>>
>> BR,
>> -R
>
> FWIW, another reason that we might want to add something like this is
> to optimize the ordering of passes so that they have to less work.
> There are a lot of passes that act as "cleanups" for other passes; for
> example, copy prop introduces a bunch of code that DCE has to clean
> up. In addition, there are a lot of passes that are sort-of
> "prerequisites" for another pass, doing some transform that lets
> another pass do its work -- for example, lots of passes can't see
> through copies and therefore require copy prop in order to do
> anything, and deleting a trivial phi node may be necessary before we
> can delete a loop. Right now, we try to add passes in more-or-less the
> "right" order in the loop, but that's pretty icky and it's not obvious
> to someone else using the infrastructure that a certain order might
> not be optimal in terms of time required to get a fixed point.
> Instead, I'd like for passes to be able to mark other passes as
> prerequisites or cleanups, and have a scheduler/pass manager a la
> LLVM's PassManager that tries to satisfy those dependencies (try and
> run a cleanup pass if the previous pass reported progress, run passes
> with unmet prerequisites last and passes with met prerequisites first,
> etc.). Obviously, this is going to require some kind of pass struct
> and some level of abstraction, although backends can still choose
> which passes to add and they can still run passes themselves if they
> so choose.

interesting idea, and could make the effort worthwhile..

still, however we end up doing this, it should be done in a way that
we can replace the nir_shader to get nir_shader_clone() coverage.  I
definitely think we want to have some built-in testability of clone.

BR,
-R

>>
>>
>>> The thing I haven't quite settled on is how to pass extra parameters.
>>> For some passes, we could just put the extra stuff in compiler_options
>>> but we don't want to litter it too bad.  The other option is to do
>>> what I did above and use the classic void pointer.  Then drivers would
>>> have to just make a copy and set the data pointer to whatever they
>>> want.
>>>
>>> Maybe I should just go implement this...
>>>


More information about the mesa-dev mailing list