[Mesa-dev] [PATCH 2/2] mesa/sso: Add compute shader support
Jordan Justen
jordan.l.justen at intel.com
Thu Oct 29 00:52:21 PDT 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/api_validate.c | 2 +-
src/mesa/main/pipelineobj.c | 11 +++++++++++
2 files changed, 12 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index c59b6f3..46f39e7 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -923,7 +923,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
* "An INVALID_OPERATION error is generated if there is no active program
* for the compute shader stage."
*/
- prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no active compute shader)",
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c8c50fa..58730f4 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
if (_mesa_has_tessellation(ctx))
any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT;
+ if (_mesa_has_compute_shaders(ctx))
+ any_valid_stages |= GL_COMPUTE_SHADER_BIT;
if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
@@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
_mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
+
+ if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
+ _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
}
/**
@@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
return;
+ case GL_COMPUTE_SHADER:
+ if (!_mesa_has_compute_shaders(ctx))
+ break;
+ *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
+ ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
+ return;
default:
break;
}
--
2.5.1
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