[Mesa-dev] [PATCH 2/2] mesa/sso: Add compute shader support

Jordan Justen jordan.l.justen at intel.com
Thu Oct 29 00:52:21 PDT 2015


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/main/api_validate.c |  2 +-
 src/mesa/main/pipelineobj.c  | 11 +++++++++++
 2 files changed, 12 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index c59b6f3..46f39e7 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -923,7 +923,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
     * "An INVALID_OPERATION error is generated if there is no active program
     *  for the compute shader stage."
     */
-   prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+   prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "%s(no active compute shader)",
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c8c50fa..58730f4 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
    if (_mesa_has_tessellation(ctx))
       any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
                           GL_TESS_EVALUATION_SHADER_BIT;
+   if (_mesa_has_compute_shaders(ctx))
+      any_valid_stages |= GL_COMPUTE_SHADER_BIT;
 
    if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
@@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
 
    if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
       _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
+
+   if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
+      _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
 }
 
 /**
@@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
       *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
          ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
       return;
+   case GL_COMPUTE_SHADER:
+      if (!_mesa_has_compute_shaders(ctx))
+         break;
+      *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
+         ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
+      return;
    default:
       break;
    }
-- 
2.5.1



More information about the mesa-dev mailing list