[Mesa-dev] [PATCH] glsl: Add compute shader builtin variables for OpenGLES 3.1
Iago Toral
itoral at igalia.com
Thu Oct 29 01:01:13 PDT 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Thu, 2015-10-29 at 00:46 -0700, Jordan Justen wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/glsl/builtin_variables.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index a6ad105..00113d5 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -710,7 +710,7 @@ builtin_variable_generator::generate_constants()
> }
> }
>
> - if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
> + if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
> add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
> add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
> add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
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