[Mesa-dev] [PATCH 1/2] st/mesa: create temporary textures with the same nr_samples as source
Marek Olšák
maraeo at gmail.com
Thu Oct 29 02:42:29 PDT 2015
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Oct 28, 2015 at 9:18 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Not sure if this is actually reachable in practice (to have a complex
> copy with MS textures).
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/mesa/state_tracker/st_cb_copyimage.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_copyimage.c b/src/mesa/state_tracker/st_cb_copyimage.c
> index c94a0b2..75114cd 100644
> --- a/src/mesa/state_tracker/st_cb_copyimage.c
> +++ b/src/mesa/state_tracker/st_cb_copyimage.c
> @@ -359,6 +359,7 @@ same_size_and_swizzle(const struct util_format_description *d1,
>
> static struct pipe_resource *
> create_texture(struct pipe_screen *screen, enum pipe_format format,
> + unsigned nr_samples,
> unsigned width, unsigned height, unsigned depth)
> {
> struct pipe_resource templ;
> @@ -369,6 +370,7 @@ create_texture(struct pipe_screen *screen, enum pipe_format format,
> templ.height0 = height;
> templ.depth0 = 1;
> templ.array_size = depth;
> + templ.nr_samples = nr_samples;
> templ.usage = PIPE_USAGE_DEFAULT;
> templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
>
> @@ -439,7 +441,8 @@ handle_complex_copy(struct pipe_context *pipe,
> /* Use the temporary texture. Src is converted to a canonical format,
> * then proceed the generic swizzled_copy.
> */
> - temp = create_texture(pipe->screen, canon_format, src_box->width,
> + temp = create_texture(pipe->screen, canon_format, src->nr_samples,
> + src_box->width,
> src_box->height, src_box->depth);
>
> u_box_3d(0, 0, 0, src_box->width, src_box->height, src_box->depth,
> @@ -463,7 +466,8 @@ handle_complex_copy(struct pipe_context *pipe,
>
> /* Use the temporary texture. First, use the generic copy, but use
> * a canonical format in the destination. Then convert */
> - temp = create_texture(pipe->screen, canon_format, src_box->width,
> + temp = create_texture(pipe->screen, canon_format, dst->nr_samples,
> + src_box->width,
> src_box->height, src_box->depth);
>
> u_box_3d(0, 0, 0, src_box->width, src_box->height, src_box->depth,
> --
> 2.4.10
>
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