[Mesa-dev] [PATCH] mesa: DispatchComputeIndirect should return INVALID_VALUE on unaligned
Marta Lofstedt
marta.lofstedt at linux.intel.com
Thu Oct 29 07:23:33 PDT 2015
From: Marta Lofstedt <marta.lofstedt at intel.com>
>From the ARB_compute_shader specification:
"An INVALID_OPERATION error is generated [...] if <indirect> is
less than zero or not a multiple of the size, in basic machine
units, of uint."
However, OpenGL ES 3.1 specification, section 17 and OpenGL 4.5
specification, section 19, has the updated definition:
"An INVALID_VALUE error is generated if indirect is negative or
is not a multiple of the size, in basic machine units, of uint."
Mesa should use the updated version.
---
src/mesa/main/api_validate.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 06efe02..9ee8252 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -960,14 +960,15 @@ valid_dispatch_indirect(struct gl_context *ctx,
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
- /* From the ARB_compute_shader specification:
+ /* From the OpenGL ES 3.1 specification, section 17 and the
+ * OpenGL 4.5 specification, section 19:
*
- * "An INVALID_OPERATION error is generated [...] if <indirect> is less
- * than zero or not a multiple of the size, in basic machine units, of
- * uint."
+ * "An INVALID_VALUE error is generated if indirect is negative
+ * or is not a multiple of the size, in basic machine units,
+ * of uint."
*/
if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
--
2.1.4
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