[Mesa-dev] [PATCH 2/2] mesa/sso: Add compute shader support

Iago Toral itoral at igalia.com
Fri Oct 30 00:17:49 PDT 2015


On Thu, 2015-10-29 at 10:06 -0700, Jordan Justen wrote:
> On 2015-10-29 03:04:38, Iago Toral wrote:
> > On Thu, 2015-10-29 at 00:52 -0700, Jordan Justen wrote:
> > > Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> > > ---
> > >  src/mesa/main/api_validate.c |  2 +-
> > >  src/mesa/main/pipelineobj.c  | 11 +++++++++++
> > >  2 files changed, 12 insertions(+), 1 deletion(-)
> > > 
> > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> > > index c59b6f3..46f39e7 100644
> > > --- a/src/mesa/main/api_validate.c
> > > +++ b/src/mesa/main/api_validate.c
> > > @@ -923,7 +923,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
> > >      * "An INVALID_OPERATION error is generated if there is no active program
> > >      *  for the compute shader stage."
> > >      */
> > > -   prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
> > > +   prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
> > >     if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
> > >        _mesa_error(ctx, GL_INVALID_OPERATION,
> > >                    "%s(no active compute shader)",
> > 
> > This hunk won't apply on current master, there is no such comment before
> > this line. Maybe this is part of another series of patches?
> 
> I guess this depends on some nearby changed lines in my unreviewed
> patch:
> 
>   "main: Match DispatchCompute* API validation from main specification"
> 
> http://patchwork.freedesktop.org/patch/61881/

Right, I've just made a few comments on that patch.

> -Jordan
> 
> > For the rest of the patch:
> > Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> > 
> > > diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> > > index c8c50fa..58730f4 100644
> > > --- a/src/mesa/main/pipelineobj.c
> > > +++ b/src/mesa/main/pipelineobj.c
> > > @@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> > >     if (_mesa_has_tessellation(ctx))
> > >        any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
> > >                            GL_TESS_EVALUATION_SHADER_BIT;
> > > +   if (_mesa_has_compute_shaders(ctx))
> > > +      any_valid_stages |= GL_COMPUTE_SHADER_BIT;
> > >  
> > >     if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
> > >        _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
> > > @@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> > >  
> > >     if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
> > >        _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
> > > +
> > > +   if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
> > > +      _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
> > >  }
> > >  
> > >  /**
> > > @@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
> > >        *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
> > >           ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
> > >        return;
> > > +   case GL_COMPUTE_SHADER:
> > > +      if (!_mesa_has_compute_shaders(ctx))
> > > +         break;
> > > +      *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
> > > +         ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
> > > +      return;
> > >     default:
> > >        break;
> > >     }
> > 
> > 
> 




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