[Mesa-dev] [PATCH 2/2] mesa/sso: Add compute shader support
Iago Toral
itoral at igalia.com
Fri Oct 30 00:17:49 PDT 2015
On Thu, 2015-10-29 at 10:06 -0700, Jordan Justen wrote:
> On 2015-10-29 03:04:38, Iago Toral wrote:
> > On Thu, 2015-10-29 at 00:52 -0700, Jordan Justen wrote:
> > > Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> > > ---
> > > src/mesa/main/api_validate.c | 2 +-
> > > src/mesa/main/pipelineobj.c | 11 +++++++++++
> > > 2 files changed, 12 insertions(+), 1 deletion(-)
> > >
> > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> > > index c59b6f3..46f39e7 100644
> > > --- a/src/mesa/main/api_validate.c
> > > +++ b/src/mesa/main/api_validate.c
> > > @@ -923,7 +923,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
> > > * "An INVALID_OPERATION error is generated if there is no active program
> > > * for the compute shader stage."
> > > */
> > > - prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
> > > + prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
> > > if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
> > > _mesa_error(ctx, GL_INVALID_OPERATION,
> > > "%s(no active compute shader)",
> >
> > This hunk won't apply on current master, there is no such comment before
> > this line. Maybe this is part of another series of patches?
>
> I guess this depends on some nearby changed lines in my unreviewed
> patch:
>
> "main: Match DispatchCompute* API validation from main specification"
>
> http://patchwork.freedesktop.org/patch/61881/
Right, I've just made a few comments on that patch.
> -Jordan
>
> > For the rest of the patch:
> > Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> >
> > > diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> > > index c8c50fa..58730f4 100644
> > > --- a/src/mesa/main/pipelineobj.c
> > > +++ b/src/mesa/main/pipelineobj.c
> > > @@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> > > if (_mesa_has_tessellation(ctx))
> > > any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
> > > GL_TESS_EVALUATION_SHADER_BIT;
> > > + if (_mesa_has_compute_shaders(ctx))
> > > + any_valid_stages |= GL_COMPUTE_SHADER_BIT;
> > >
> > > if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
> > > _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
> > > @@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> > >
> > > if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
> > > _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
> > > +
> > > + if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
> > > + _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
> > > }
> > >
> > > /**
> > > @@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
> > > *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
> > > ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
> > > return;
> > > + case GL_COMPUTE_SHADER:
> > > + if (!_mesa_has_compute_shaders(ctx))
> > > + break;
> > > + *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
> > > + ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
> > > + return;
> > > default:
> > > break;
> > > }
> >
> >
>
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