[Mesa-dev] [PATCH 1/2] mesa: fix uniforms calculation in glGetProgramiv
Tapani Pälli
tapani.palli at intel.com
Fri Oct 30 05:30:35 PDT 2015
Since introduction of SSBO, UniformStorage contains not just uniforms
but also buffer variables, this needs to be taken in to account when
calculating active uniforms with GL_ACTIVE_UNIFORMS and
GL_ACTIVE_UNIFORM_MAX_LENGTH.
No Piglit regressions.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shaderapi.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 765602e..ac40891 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -630,9 +630,16 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = _mesa_longest_attribute_name_length(shProg);
return;
- case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ case GL_ACTIVE_UNIFORMS: {
+ unsigned i;
+ const unsigned num_uniforms =
+ shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ for (*params = 0, i = 0; i < num_uniforms; i++) {
+ if (!shProg->UniformStorage[i].is_shader_storage)
+ (*params)++;
+ }
return;
+ }
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
@@ -640,6 +647,9 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
shProg->NumUniformStorage - shProg->NumHiddenUniforms;
for (i = 0; i < num_uniforms; i++) {
+ if (shProg->UniformStorage[i].is_shader_storage)
+ continue;
+
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/
--
2.4.3
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