[Mesa-dev] [PATCH v2 11/11] i965: Add scalar GS input lowering code.
Kristian Høgsberg
krh at bitplanet.net
Fri Oct 30 12:35:22 PDT 2015
On Mon, Oct 12, 2015 at 02:49:13PM -0700, Kenneth Graunke wrote:
> We really ought to compute the VUE map at link time and stash it, rather
> than recomputing it here, but with the mess of program structures I
> wasn't sure where to put it. We can improve that later.
Yeah, this will work for now,
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/dri/i965/brw_nir.c | 44 ++++++++++++++++++++++++++++++++-----
> 1 file changed, 39 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> index 4f35d81..d550ea5 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -56,7 +56,8 @@ remap_vs_attrs(nir_block *block, void *closure)
> }
>
> static void
> -brw_nir_lower_inputs(nir_shader *nir, bool is_scalar)
> +brw_nir_lower_inputs(const struct brw_device_info *devinfo,
> + nir_shader *nir, bool is_scalar)
> {
> switch (nir->stage) {
> case MESA_SHADER_VERTEX:
> @@ -90,11 +91,43 @@ brw_nir_lower_inputs(nir_shader *nir, bool is_scalar)
> }
> }
> break;
> - case MESA_SHADER_GEOMETRY:
> - foreach_list_typed(nir_variable, var, node, &nir->inputs) {
> - var->data.driver_location = var->data.location;
> + case MESA_SHADER_GEOMETRY: {
> + if (!is_scalar) {
> + foreach_list_typed(nir_variable, var, node, &nir->inputs) {
> + var->data.driver_location = var->data.location;
> + }
> + } else {
> + /* The GLSL linker will have already matched up GS inputs and
> + * the outputs of prior stages. The driver does extend VS outputs
> + * in some cases, but only for legacy OpenGL or Gen4-5 hardware,
> + * neither of which offer geometry shader support. So we can
> + * safely ignore that.
> + *
> + * For SSO pipelines, we use a fixed VUE map layout based on variable
> + * locations, so we can rely on rendezvous-by-location to make this
> + * work.
> + *
> + * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not
> + * written by previous stages and shows up via payload magic.
> + */
> + struct brw_vue_map input_vue_map;
> + GLbitfield64 inputs_read =
> + nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
> + brw_compute_vue_map(devinfo, &input_vue_map, inputs_read,
> + nir->info.separate_shader);
> +
> + /* Start with the slot for the variable's base. */
> + foreach_list_typed(nir_variable, var, node, &nir->inputs) {
> + assert(input_vue_map.varying_to_slot[var->data.location] != -1);
> + var->data.driver_location =
> + input_vue_map.varying_to_slot[var->data.location];
> + }
> +
> + /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
> + nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
> }
> break;
> + }
> case MESA_SHADER_FRAGMENT:
> nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
> is_scalar ? type_size_scalar : type_size_vec4);
> @@ -166,6 +199,7 @@ brw_create_nir(struct brw_context *brw,
> bool is_scalar)
> {
> struct gl_context *ctx = &brw->ctx;
> + const struct brw_device_info *devinfo = brw->intelScreen->devinfo;
> const nir_shader_compiler_options *options =
> ctx->Const.ShaderCompilerOptions[stage].NirOptions;
> static const nir_lower_tex_options tex_options = {
> @@ -209,7 +243,7 @@ brw_create_nir(struct brw_context *brw,
> /* Get rid of split copies */
> nir_optimize(nir, is_scalar);
>
> - brw_nir_lower_inputs(nir, is_scalar);
> + brw_nir_lower_inputs(devinfo, nir, is_scalar);
> brw_nir_lower_outputs(nir, is_scalar);
> nir_assign_var_locations(&nir->uniforms,
> &nir->num_uniforms,
> --
> 2.6.1
>
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