[Mesa-dev] [PATCH 3/5] glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.
Ian Romanick
idr at freedesktop.org
Fri Oct 30 14:19:31 PDT 2015
On 10/26/2015 05:29 PM, Kenneth Graunke wrote:
> On Monday, October 26, 2015 05:02:07 PM Ian Romanick wrote:
>> On 10/26/2015 11:03 AM, Kenneth Graunke wrote:
>>> Integer varyings need to be flat qualified - all others were already.
>>> I think we just missed this. Presumably some hardware passes this via
>>> sideband and ignores attribute interpolation, so no one has noticed.
>>>
>>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>>> Cc: Chris Forbes <chrisf at ijw.co.nz>
>>> ---
>>> src/glsl/builtin_variables.cpp | 39 ++++++++++++++++++++++++++-------------
>>> 1 file changed, 26 insertions(+), 13 deletions(-)
>>>
>>> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
>>> index a6ad105..07aacd4 100644
>>> --- a/src/glsl/builtin_variables.cpp
>>> +++ b/src/glsl/builtin_variables.cpp
>>> @@ -887,16 +887,22 @@ builtin_variable_generator::generate_uniforms()
>>> void
>>> builtin_variable_generator::generate_vs_special_vars()
>>> {
>>> + ir_variable *var;
>>> +
>>> if (state->is_version(130, 300))
>>> add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID");
>>> if (state->ARB_draw_instanced_enable)
>>> add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
>>> if (state->ARB_draw_instanced_enable || state->is_version(140, 300))
>>> add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
>>> - if (state->AMD_vertex_shader_layer_enable)
>>> - add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
>>> - if (state->AMD_vertex_shader_viewport_index_enable)
>>> - add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
>>> + if (state->AMD_vertex_shader_layer_enable) {
>>> + var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
>>> + var->data.interpolation = INTERP_QUALIFIER_FLAT;
>>> + }
>>> + if (state->AMD_vertex_shader_viewport_index_enable) {
>>> + var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
>>> + var->data.interpolation = INTERP_QUALIFIER_FLAT;
>>> + }
>>> if (compatibility) {
>>> add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
>>> add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal");
>>> @@ -954,11 +960,16 @@ builtin_variable_generator::generate_tes_special_vars()
>>> void
>>> builtin_variable_generator::generate_gs_special_vars()
>>> {
>>> - add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
>>> - if (state->is_version(410, 0) || state->ARB_viewport_array_enable)
>>> - add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
>>> + ir_variable *var;
>>> +
>>> + var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
>>> + var->data.interpolation = INTERP_QUALIFIER_FLAT;
>>> + if (state->is_version(410, 0) || state->ARB_viewport_array_enable) {
>>> + var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
>>> + var->data.interpolation = INTERP_QUALIFIER_FLAT;
>>> + }
>>> if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
>>> - add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
>>> + var = add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
>>
>> Shouldn't this set var->data.interpolation? It looks like you only made
>> half the change.
>
> I actually meant to leave that alone, as I don't think it makes sense to
> set interpolation modes on system values (they aren't varyings!). Good
> catch, though, I got a bit overzealous in my "var" adding :)
>
> I've dropped that one line of diff locally. Thanks!
Cool. With that change, the series is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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