[Mesa-dev] [PATCH 1/2] glsl: Properly count doubles as taking twice the number of attrib slots.
Matt Turner
mattst88 at gmail.com
Tue Sep 1 15:57:09 PDT 2015
---
I checked the uses of count_attribute_slots() and it looks like they're
expecting this already, but these two patches definitely need testing on
a driver that supports fp64.
src/glsl/glsl_types.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 755618a..cd7fef5 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1386,9 +1386,11 @@ glsl_type::count_attribute_slots() const
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
return this->matrix_columns;
+ case GLSL_TYPE_DOUBLE:
+ return this->matrix_columns * 2;
+
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
--
2.4.6
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