[Mesa-dev] [PATCH mesa 2/3] nv30: Fix color resolving for nv3x cards

Ilia Mirkin imirkin at alum.mit.edu
Mon Sep 7 12:55:51 PDT 2015


May I ask why you're doing 512x512 instead of 1024x1024? These are
already scaled up coordinates, so 1024x1024 should work no? Or is it
because of the seams on the edges? Do those not also appear with
512x512 or does it sample outside of the box?

Separately, why not use this approach on nv40 as well? I can't imagine
the blitter would be faster... does this result in lower quality?

On Mon, Sep 7, 2015 at 3:50 PM, Hans de Goede <hdegoede at redhat.com> wrote:
> We do not have a generic blitter on nv3x cards, so we must use the
> sifm object for color resolving.
>
> This commit divides the sources and dest surfaces in to tiles which
> match the constraints of the sifm object, so that color resolving
> will work properly on nv3x cards.
>
> Signed-off-by: Hans de Goede <hdegoede at redhat.com>
> ---
>  src/gallium/drivers/nouveau/nv30/nv30_miptree.c | 55 ++++++++++++++++++++++++-
>  1 file changed, 54 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> index 76bb8b8..c240030 100644
> --- a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> +++ b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> @@ -149,6 +149,56 @@ static void
>  nv30_resource_resolve(struct nv30_context *nv30,
>                        const struct pipe_blit_info *info)
>  {
> +   struct nv30_miptree *src_mt = nv30_miptree(info->src.resource);
> +   struct nv30_rect src, dst;
> +   unsigned x, x0, x1, y, y1, w, h;
> +
> +   define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
> +      info->src.box.y, info->src.box.width, info->src.box.height, &src);
> +   define_rect(info->dst.resource, 0, info->dst.box.z, info->dst.box.x,
> +      info->dst.box.y, info->dst.box.width, info->dst.box.height, &dst);
> +
> +   x0 = src.x0;
> +   x1 = src.x1;
> +   y1 = src.y1;
> +
> +   /* On nv3x we must use sifm which is restricted to 512x512 tiles */
> +   for (y = src.y0; y < y1; y += h) {
> +      h = y1 - y;
> +      if (h > 512)
> +         h = 512;
> +
> +      src.y0 = 0;
> +      src.y1 = h;
> +      src.h = h;
> +
> +      dst.y1 = dst.y0 + (h >> src_mt->ms_y);
> +      dst.h = h >> src_mt->ms_y;
> +
> +      for (x = x0; x < x1; x += w) {
> +         w = x1 - x;
> +         if (w > 512)
> +            w = 512;
> +
> +         src.offset = y * src.pitch + x * src.cpp;
> +         src.x0 = 0;
> +         src.x1 = w;
> +         src.w = w;
> +
> +         dst.offset = (y >> src_mt->ms_y) * dst.pitch +
> +                      (x >> src_mt->ms_x) * dst.cpp;
> +         dst.x1 = dst.x0 + (w >> src_mt->ms_x);
> +         dst.w = w >> src_mt->ms_x;
> +
> +         nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
> +      }
> +   }
> +}
> +
> +static void
> +nv40_resource_resolve(struct nv30_context *nv30,
> +                      const struct pipe_blit_info *info)
> +{
>     struct nv30_rect src, dst;
>
>     define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
> @@ -170,7 +220,10 @@ nv30_blit(struct pipe_context *pipe,
>         info.dst.resource->nr_samples <= 1 &&
>         !util_format_is_depth_or_stencil(info.src.resource->format) &&
>         !util_format_is_pure_integer(info.src.resource->format)) {
> -      nv30_resource_resolve(nv30, blit_info);
> +      if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS)
> +         nv40_resource_resolve(nv30, blit_info);
> +      else
> +         nv30_resource_resolve(nv30, blit_info);
>        return;
>     }
>
> --
> 2.4.3
>


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