[Mesa-dev] [PATCH 06/11] nir/lower_vec_to_movs: Add a state struct

Jason Ekstrand jason at jlekstrand.net
Wed Sep 9 17:50:09 PDT 2015


While we're here, we also fix up a couple of potential ralloc-parenting
bugs.  In particular, we were calling nir_src_copy with the shader as the
mem context instead of the instruction.
---
 src/glsl/nir/nir_lower_vec_to_movs.c | 22 ++++++++++++++++------
 1 file changed, 16 insertions(+), 6 deletions(-)

diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
index b7f096d..e297cb8 100644
--- a/src/glsl/nir/nir_lower_vec_to_movs.c
+++ b/src/glsl/nir/nir_lower_vec_to_movs.c
@@ -32,6 +32,10 @@
  * moves with partial writes.
  */
 
+struct vec_to_movs_state {
+   nir_shader *shader;
+};
+
 static bool
 src_matches_dest_reg(nir_dest *dest, nir_src *src)
 {
@@ -54,12 +58,12 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
  */
 static unsigned
 insert_mov(nir_alu_instr *vec, unsigned start_channel,
-            unsigned start_src_idx, void *mem_ctx)
+            unsigned start_src_idx, nir_shader *shader)
 {
    unsigned src_idx = start_src_idx;
    assert(src_idx < nir_op_infos[vec->op].num_inputs);
 
-   nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
+   nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
    nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
    nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
 
@@ -84,8 +88,10 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
 }
 
 static bool
-lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
+lower_vec_to_movs_block(nir_block *block, void *void_state)
 {
+   struct vec_to_movs_state *state = void_state;
+
    nir_foreach_instr_safe(block, instr) {
       if (instr->type != nir_instr_type_alu)
          continue;
@@ -115,7 +121,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
             continue;
 
          if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
-            finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
+            finished_write_mask |= insert_mov(vec, i, src_idx, state->shader);
             break;
          }
          src_idx++;
@@ -127,7 +133,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
             continue;
 
          if (!(finished_write_mask & (1 << i)))
-            finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
+            finished_write_mask |= insert_mov(vec, i, src_idx, state->shader);
 
          src_idx++;
       }
@@ -142,7 +148,11 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
 static void
 nir_lower_vec_to_movs_impl(nir_function_impl *impl)
 {
-   nir_foreach_block(impl, lower_vec_to_movs_block, ralloc_parent(impl));
+   struct vec_to_movs_state state;
+
+   state.shader = impl->overload->function->shader;
+
+   nir_foreach_block(impl, lower_vec_to_movs_block, &state);
 }
 
 void
-- 
2.5.0.400.gff86faf



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