[Mesa-dev] [PATCH v5 19/70] i965/wm: emit null buffer surfaces when null buffers are attached

Iago Toral Quiroga itoral at igalia.com
Thu Sep 10 06:35:35 PDT 2015


From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>

Otherwise we can expect odd things to happen if, for example, we ask
for the size of the attached buffer from shader code, since that
might query this value from the surface we uploaded and get random
results.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 44 ++++++++++++++----------
 1 file changed, 26 insertions(+), 18 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 4c96572..5b73c28 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -932,28 +932,36 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
          struct gl_uniform_buffer_binding *binding;
          binding =
             &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
-         intel_bo = intel_buffer_object(binding->BufferObject);
-         drm_intel_bo *bo =
-            intel_bufferobj_buffer(brw, intel_bo,
-                                   binding->Offset,
-                                   binding->BufferObject->Size - binding->Offset);
-         brw_create_constant_surface(brw, bo, binding->Offset,
-                                     bo->size - binding->Offset,
-                                     &surf_offsets[i],
-                                     dword_pitch);
+         if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+            brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
+         } else {
+            intel_bo = intel_buffer_object(binding->BufferObject);
+            drm_intel_bo *bo =
+               intel_bufferobj_buffer(brw, intel_bo,
+                                      binding->Offset,
+                                      binding->BufferObject->Size - binding->Offset);
+            brw_create_constant_surface(brw, bo, binding->Offset,
+                                        bo->size - binding->Offset,
+                                        &surf_offsets[i],
+                                        dword_pitch);
+         }
       } else {
          struct gl_shader_storage_buffer_binding *binding;
          binding =
             &ctx->ShaderStorageBufferBindings[shader->UniformBlocks[i].Binding];
-         intel_bo = intel_buffer_object(binding->BufferObject);
-         drm_intel_bo *bo =
-            intel_bufferobj_buffer(brw, intel_bo,
-                                   binding->Offset,
-                                   binding->BufferObject->Size - binding->Offset);
-         brw_create_buffer_surface(brw, bo, binding->Offset,
-                                   bo->size - binding->Offset,
-                                   &surf_offsets[i],
-                                   dword_pitch);
+         if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+            brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
+         } else {
+            intel_bo = intel_buffer_object(binding->BufferObject);
+            drm_intel_bo *bo =
+               intel_bufferobj_buffer(brw, intel_bo,
+                                      binding->Offset,
+                                      binding->BufferObject->Size - binding->Offset);
+            brw_create_buffer_surface(brw, bo, binding->Offset,
+                                      bo->size - binding->Offset,
+                                      &surf_offsets[i],
+                                      dword_pitch);
+         }
       }
    }
 
-- 
1.9.1



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