[Mesa-dev] [PATCH v5 61/70] glsl: Do not allow assignments to read-only buffer variables
Iago Toral Quiroga
itoral at igalia.com
Thu Sep 10 06:36:17 PDT 2015
v2:
- Merge the error check for the readonly qualifier with the already
existing check for variables flagged as readonly (Timothy).
- Limit the check to buffer variables, image variables have different
semantics involved (Curro).
---
src/glsl/ast_to_hir.cpp | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 61318ef..fed5a47 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -820,7 +820,16 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
"assignment to %s",
non_lvalue_description);
error_emitted = true;
- } else if (lhs_var != NULL && lhs_var->data.read_only) {
+ } else if (lhs_var != NULL && (lhs_var->data.read_only ||
+ (lhs_var->data.mode == ir_var_shader_storage &&
+ lhs_var->data.image_read_only))) {
+ /* We can have image_read_only set on both images and buffer variables,
+ * but in the former there is a distinction between assignments to
+ * the variable itself (read_only) and to the memory they point to
+ * (image_read_only), while in the case of buffer variables there is
+ * no such distinction, that is why this check here is limited to
+ * buffer variables alone.
+ */
_mesa_glsl_error(&lhs_loc, state,
"assignment to read-only variable '%s'",
lhs_var->name);
--
1.9.1
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