[Mesa-dev] [PATCH 2/7] glsl/cs: Add gl_LocalInvocationID variable
Iago Toral
itoral at igalia.com
Thu Sep 10 07:38:14 PDT 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Mon, 2015-08-03 at 23:00 -0700, Jordan Justen wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/glsl/builtin_variables.cpp | 2 ++
> src/glsl/shader_enums.h | 9 +++++++++
> 2 files changed, 11 insertions(+)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 0ff3a3f..b2936a5 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -1045,6 +1045,8 @@ builtin_variable_generator::generate_fs_special_vars()
> void
> builtin_variable_generator::generate_cs_special_vars()
> {
> + add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
> + "gl_LocalInvocationID");
> /* TODO: finish this. */
> }
>
> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> index 3c39416..64e1e46 100644
> --- a/src/glsl/shader_enums.h
> +++ b/src/glsl/shader_enums.h
> @@ -51,6 +51,8 @@ typedef enum
> #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
> #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
> #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
> +#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
> +
> /**
> * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
> * one of these values. If a NIR variable's mode is nir_var_system_value, it
> @@ -176,6 +178,13 @@ typedef enum
> SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
> /*@}*/
>
> + /**
> + * \name Compute shader system values
> + */
> + /*@{*/
> + SYSTEM_VALUE_LOCAL_INVOCATION_ID,
> + /*@}*/
> +
> SYSTEM_VALUE_MAX /**< Number of values */
> } gl_system_value;
>
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