[Mesa-dev] [PATCH 2/7] glsl/cs: Add gl_LocalInvocationID variable
Iago Toral
itoral at igalia.com
Thu Sep 10 07:45:03 PDT 2015
On Thu, 2015-09-10 at 16:38 +0200, Iago Toral wrote:
> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
>
> On Mon, 2015-08-03 at 23:00 -0700, Jordan Justen wrote:
> > Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> > ---
> > src/glsl/builtin_variables.cpp | 2 ++
> > src/glsl/shader_enums.h | 9 +++++++++
> > 2 files changed, 11 insertions(+)
> >
> > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> > index 0ff3a3f..b2936a5 100644
> > --- a/src/glsl/builtin_variables.cpp
> > +++ b/src/glsl/builtin_variables.cpp
> > @@ -1045,6 +1045,8 @@ builtin_variable_generator::generate_fs_special_vars()
> > void
> > builtin_variable_generator::generate_cs_special_vars()
> > {
> > + add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
> > + "gl_LocalInvocationID");
Probably not relevant, but since this caught my eye I figured I would
mention it: I see that other parts of this file do not use glsl_type::*
directly, instead they use the *_t class members defined in
builtin_variable_generator... which it inits in the class constructor.
To be honest, I don't see the point of this, but in case there is a
reason for it you might want to do that for uvec3 too.
Iago
> > /* TODO: finish this. */
> > }
> >
> > diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> > index 3c39416..64e1e46 100644
> > --- a/src/glsl/shader_enums.h
> > +++ b/src/glsl/shader_enums.h
> > @@ -51,6 +51,8 @@ typedef enum
> > #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
> > #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
> > #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
> > +#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
> > +
> > /**
> > * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
> > * one of these values. If a NIR variable's mode is nir_var_system_value, it
> > @@ -176,6 +178,13 @@ typedef enum
> > SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
> > /*@}*/
> >
> > + /**
> > + * \name Compute shader system values
> > + */
> > + /*@{*/
> > + SYSTEM_VALUE_LOCAL_INVOCATION_ID,
> > + /*@}*/
> > +
> > SYSTEM_VALUE_MAX /**< Number of values */
> > } gl_system_value;
> >
>
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