[Mesa-dev] [PATCH v2 00/10] Reroll of textureQueryLod in softpipe

Roland Scheidegger sroland at vmware.com
Thu Sep 10 08:54:36 PDT 2015


Am 10.09.2015 um 14:15 schrieb Krzesimir Nowak:
> I tried to address most of the issues and nitpicks you had in previous
> version. Please see updated commit messages to see what has changed.
> 
> I also added another commit updating the release notes and the GL3.txt.
> 
> Krzesimir Nowak (10):
>   tgsi: Remove trailing backslash in comment
>   softpipe: Fix textureLod with nonzero GL_TEXTURE_LOD_BIAS value
>   softpipe: Split compute_lambda_lod into two functions
>   softpipe: Put mip_filter_func inside a struct
>   softpipe: Split code getting a filter into separate function
>   softpipe: Split 3D to 2D coords conversion into separate function
>   softpipe: Add functions for computing relative mipmap level
>   tgsi: Add code for handling lodq opcode
>   softpipe: Implement and enable textureQueryLod
>   docs: Update wrt. textureQueryLod on softpipe
> 
>  docs/GL3.txt                                 |   2 +-
>  docs/relnotes/11.1.0.html                    |   1 +
>  src/gallium/auxiliary/tgsi/tgsi_exec.c       |  48 +++-
>  src/gallium/auxiliary/tgsi/tgsi_exec.h       |  10 +
>  src/gallium/drivers/softpipe/sp_screen.c     |   2 +-
>  src/gallium/drivers/softpipe/sp_tex_sample.c | 403 +++++++++++++++++++++------
>  src/gallium/drivers/softpipe/sp_tex_sample.h |  23 +-
>  7 files changed, 393 insertions(+), 96 deletions(-)
> 

Looks good to me, thanks for the cleanups.
For the series:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>


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