[Mesa-dev] [PATCH v2 00/10] Reroll of textureQueryLod in softpipe
Roland Scheidegger
sroland at vmware.com
Thu Sep 10 08:54:36 PDT 2015
Am 10.09.2015 um 14:15 schrieb Krzesimir Nowak:
> I tried to address most of the issues and nitpicks you had in previous
> version. Please see updated commit messages to see what has changed.
>
> I also added another commit updating the release notes and the GL3.txt.
>
> Krzesimir Nowak (10):
> tgsi: Remove trailing backslash in comment
> softpipe: Fix textureLod with nonzero GL_TEXTURE_LOD_BIAS value
> softpipe: Split compute_lambda_lod into two functions
> softpipe: Put mip_filter_func inside a struct
> softpipe: Split code getting a filter into separate function
> softpipe: Split 3D to 2D coords conversion into separate function
> softpipe: Add functions for computing relative mipmap level
> tgsi: Add code for handling lodq opcode
> softpipe: Implement and enable textureQueryLod
> docs: Update wrt. textureQueryLod on softpipe
>
> docs/GL3.txt | 2 +-
> docs/relnotes/11.1.0.html | 1 +
> src/gallium/auxiliary/tgsi/tgsi_exec.c | 48 +++-
> src/gallium/auxiliary/tgsi/tgsi_exec.h | 10 +
> src/gallium/drivers/softpipe/sp_screen.c | 2 +-
> src/gallium/drivers/softpipe/sp_tex_sample.c | 403 +++++++++++++++++++++------
> src/gallium/drivers/softpipe/sp_tex_sample.h | 23 +-
> 7 files changed, 393 insertions(+), 96 deletions(-)
>
Looks good to me, thanks for the cleanups.
For the series:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
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