[Mesa-dev] [PATCH v2 07/13] nir/lower_vec_to_movs: Handle partially SSA shaders
Jason Ekstrand
jason at jlekstrand.net
Fri Sep 11 08:52:57 PDT 2015
v2 (Jason Ekstrand):
- Use nir_instr_rewrite_dest
- Pass impl directly into lower_vec_to_movs
---
src/glsl/nir/nir_lower_vec_to_movs.c | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
index 25a6f7d..993a108 100644
--- a/src/glsl/nir/nir_lower_vec_to_movs.c
+++ b/src/glsl/nir/nir_lower_vec_to_movs.c
@@ -84,8 +84,11 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
}
static bool
-lower_vec_to_movs_block(nir_block *block, void *shader)
+lower_vec_to_movs_block(nir_block *block, void *void_impl)
{
+ nir_function_impl *impl = void_impl;
+ nir_shader *shader = impl->overload->function->shader;
+
nir_foreach_instr_safe(block, instr) {
if (instr->type != nir_instr_type_alu)
continue;
@@ -101,8 +104,16 @@ lower_vec_to_movs_block(nir_block *block, void *shader)
continue; /* The loop */
}
- /* Since we insert multiple MOVs, we have to be non-SSA. */
- assert(!vec->dest.dest.is_ssa);
+ if (vec->dest.dest.is_ssa) {
+ /* Since we insert multiple MOVs, we have a register destination. */
+ nir_register *reg = nir_local_reg_create(impl);
+ reg->num_components = vec->dest.dest.ssa.num_components;
+
+ nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg));
+
+ nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest,
+ nir_dest_for_reg(reg));
+ }
unsigned finished_write_mask = 0;
@@ -142,9 +153,7 @@ lower_vec_to_movs_block(nir_block *block, void *shader)
static void
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
{
- nir_shader *shader = impl->overload->function->shader;
-
- nir_foreach_block(impl, lower_vec_to_movs_block, shader);
+ nir_foreach_block(impl, lower_vec_to_movs_block, impl);
}
void
--
2.5.0.400.gff86faf
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